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Unit near...

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I;m having trouble getting this condition to be consistent, may be my own fault, but to clarify...

 

Hostile unit near: does the number include the target, or is it in addition to?  and when using bigger/smaller, is it <number or <=number? same with the other nears.

 

 

Also, pressing pause (or alt-x) doesn't seem to stop anything in wRotation

Hostile Unit Near is the targets within x yards of your character. So with shockwave on a warrior, it will still include mobs behind you (even though they aren't hit by it).

  • Author

so, bigger than 0 does not include 0?  And does Hostile Units near Target include the target?   I try to find these values experimentally but it seems inconsistent in practice.  I should probably figure out the C# conditions, but that seems even more tedious...

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