Jump to content

Recommended Posts

How do I start dialog / manage gossip in C# with an NPC by name? Or do I have to use LUA?

One more question, how can I check (via either LUA or a bot function) if I can talk to a npc? So basically, I talk to an npc, and after I can no longer speak with that npc, I want to move onto the next step, how would I check if I can no longer speak to an npc using his name?

Link to comment
https://wrobot.eu/forums/topic/4377-c-npc-interact-gossip-management/
Share on other sites

  • 3 weeks later...

Hello, you can use c# code: 

wManager.Wow.Helpers.Usefuls.SelectGossipOption(int gossipOption);
wManager.Wow.Helpers.Usefuls.SelectGossipOption(GossipOptionsType gossipOption);

For you second question try this code:

            var unit = wManager.Wow.ObjectManager.ObjectManager.Target;
            if (unit.UnitNPCFlags.HasFlag(wManager.Wow.Enums.UnitNPCFlags.Gossip))
            {
                // ...
            }

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...