November 9, 20169 yr How do I start dialog / manage gossip in C# with an NPC by name? Or do I have to use LUA? One more question, how can I check (via either LUA or a bot function) if I can talk to a npc? So basically, I talk to an npc, and after I can no longer speak with that npc, I want to move onto the next step, how would I check if I can no longer speak to an npc using his name?
November 29, 20169 yr Hello, you can use c# code: wManager.Wow.Helpers.Usefuls.SelectGossipOption(int gossipOption); wManager.Wow.Helpers.Usefuls.SelectGossipOption(GossipOptionsType gossipOption); For you second question try this code: var unit = wManager.Wow.ObjectManager.ObjectManager.Target; if (unit.UnitNPCFlags.HasFlag(wManager.Wow.Enums.UnitNPCFlags.Gossip)) { // ... }
Create an account or sign in to comment