Brian 10 Posted November 9, 2016 Share Posted November 9, 2016 How do I start dialog / manage gossip in C# with an NPC by name? Or do I have to use LUA? One more question, how can I check (via either LUA or a bot function) if I can talk to a npc? So basically, I talk to an npc, and after I can no longer speak with that npc, I want to move onto the next step, how would I check if I can no longer speak to an npc using his name? Link to comment Share on other sites More sharing options...
Droidz 2722 Posted November 29, 2016 Share Posted November 29, 2016 Hello, you can use c# code: wManager.Wow.Helpers.Usefuls.SelectGossipOption(int gossipOption); wManager.Wow.Helpers.Usefuls.SelectGossipOption(GossipOptionsType gossipOption); For you second question try this code: var unit = wManager.Wow.ObjectManager.ObjectManager.Target; if (unit.UnitNPCFlags.HasFlag(wManager.Wow.Enums.UnitNPCFlags.Gossip)) { // ... } Link to comment Share on other sites More sharing options...
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