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49 minutes ago, Brian said:

I don't need to use pathfinding or what not, just need the bot to click a x,y,z location. (Entering an instance..)

I wrote a tutorial on this.

 

if your doing a dungeon you will likely be using "quester".  Make a pulse thats a 'kill and loot ' and just make the co-ordinates on the other side of the instance portal.  Make the iscomplete condition

return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.DeepholmeDungeon)

Where DeepholmeDungeon is the name of the zone of the instance you will be entering.

 

Edit- could use a followpath and have it end on the other side of the instance portal.

4 minutes ago, eeny said:

I wrote a tutorial on this.

 

if your doing a dungeon you will likely be using "quester".  Make a pulse thats a 'kill and loot ' and just make the co-ordinates on the other side of the instance portal.  Make the iscomplete condition

return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.DeepholmeDungeon)

Where DeepholmeDungeon is the name of the zone of the instance you will be entering.

 

Edit- could use a followpath and have it end on the other side of the instance portal.

I use BlackMagic in my instance so it is all done in a plugin

2 hours ago, Brian said:

I use BlackMagic in my instance so it is all done in a plugin

wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x.xf, y.yf, z.zf));

 

may do it- not sure how your black magic works...

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