RonSwanson 2 Posted January 24, 2017 Share Posted January 24, 2017 Hello, Made a profile and messed around with a Fight Class, both are working great however for some reason when ever my character, which is a caster casts ma spell the character keeps moving towards the target every time it casts a spell? Looks pretty weird. Not sure if that's a bot issue of a Fight class I am using. Making a quick video and posting the profile and fight class. Also the bot is not running to the vendor I have on my profile why? UPDATE: so once I turned on sell items it went to the vendor so thats fine. But its till moving forward when it casts. Also if the bot goes to sell to a NPC it needs to clear its target or else when the bot goes to head back to grind it will keep saying invalid target, because its trying to attack a friendly faction. Profile & Fight Class <?xml version="1.0" encoding="utf-16"?> <GrinderProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <GrinderZones> <GrinderZone> <Name>Dun Morogh</Name> <Hotspots>true</Hotspots> <RandomizingHotspots>true</RandomizingHotspots> <MinLevel>0</MinLevel> <MaxLevel>100</MaxLevel> <MinTargetLevel>0</MinTargetLevel> <MaxTargetLevel>110</MaxTargetLevel> <TargetEntry> <int>1128</int> <int>1125</int> <int>1199</int> <int>1134</int> </TargetEntry> <TargetFactions /> <Vectors3> <Vector3 X="-5677.838" Y="-406.6276" Z="365.6974" /> <Vector3 X="-5716.38" Y="-325.8808" Z="364.65" /> <Vector3 X="-5712.65" Y="-230.2953" Z="356.8734" /> <Vector3 X="-5740.469" Y="-165.0858" Z="363.5298" /> <Vector3 X="-5788.255" Y="-124.5637" Z="356.1683" /> <Vector3 X="-5891.815" Y="-104.41" Z="369.4734" /> <Vector3 X="-5982.93" Y="-169.9809" Z="401.9089" /> </Vectors3> <Npc> <Npc> <Position X="-5633.44" Y="-496.477" Z="396.6902" Type="Flying" /> <Entry>1692</Entry> <Name>Golorn Frostbeard</Name> <GossipOption>-1</GossipOption> <Active>true</Active> <Faction>Neutral</Faction> <Type>Vendor</Type> <ContinentId>Azeroth</ContinentId> </Npc> </Npc> <BlackListRadius /> <NotLoop>false</NotLoop> </GrinderZone> </GrinderZones> </GrinderProfile> <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Fight config name</FightClassName> <FramePerSecond>25</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <FightClassConditions /> <SpellName>shadow bolt</SpellName> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>corruption</SpellName> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>agony</SpellName> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>MeLevel</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>20</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>summon imp</SpellName> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>MeLevel</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>20</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Number>1</Number> <Type>BiggerOrEqual</Type> <Id>6265</Id> </Param> </FightClassCondition> </FightClassConditions> <SpellName>summont voidwalker</SpellName> <Priority>2</Priority> </FightClassSpell> </FightClassSpells> </FightClass> Link to comment Share on other sites More sharing options...
MeRox 18 Posted January 24, 2017 Share Posted January 24, 2017 Hello Doobie, make sure to input at fight class editor: can move during cast from auto to False on each spell you dont want him to move with. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted January 24, 2017 Share Posted January 24, 2017 Hello, you need also to change fightclass range (top/left in fightclass editor). And it is better to avoid problems to put spell name like he appears ingame (case sensitive). Link to comment Share on other sites More sharing options...
baka 0 Posted January 24, 2017 Share Posted January 24, 2017 I have done this but it seems to not cast spells that have mutliple ranks Link to comment Share on other sites More sharing options...
user6e616d65 0 Posted January 24, 2017 Share Posted January 24, 2017 Ah maybe that is why mine doesn't cast spells? hmm Link to comment Share on other sites More sharing options...
Droidz 2737 Posted January 24, 2017 Share Posted January 24, 2017 If you can wait next update and tell me if you get same problem. Link to comment Share on other sites More sharing options...
colderpotato 78 Posted January 24, 2017 Share Posted January 24, 2017 Random, but may of zoned out watching did check add npc from profiles in the settings? Also have you checked the option sell items? Because Atm I've have no issue with vendors and I'm only working with mele classes atm. Link to comment Share on other sites More sharing options...
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