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Control second target


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Is there any easy way, using the Fightclass Editor use crowd control on a second target, should I be pulling 2 or 3 by accident?

Without doing this programmatically in C#? I do know C#, but I am admittedly a bit too lazy to learn the API. Instead I'd just like to create a few simple fightclasses for MoP leveling, as the ones I've found are rather bad.

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Since i know it is not possible, you don't have the mobs in your hand who attacking you. You could write a workaround with some C# lines even in the class fight editor but thats not what you want ^.^

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