June 3, 20178 yr Hi I am coding a profile where i have got the bot to go in to the dungeon but where can i find an iscomplete condition for killing a mob that is not a boss in the dungeon?
June 3, 20178 yr Hello, you can test number of mobs alive like: return wManager.Wow.ObjectManager.ObjectManager.Me.Position.DistanceTo(new Vector3(1, 2, 3)) < 30 && wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(1234).Count(u => u.IsValid && u.IsAlive) <= 0; (replace "1, 2, 3" by mob position and "1234" by the mob entry id)
June 3, 20178 yr Author 34 minutes ago, Droidz said: Hello, you can test number of mobs alive like: return wManager.Wow.ObjectManager.ObjectManager.Me.Position.DistanceTo(new Vector3(1, 2, 3)) < 30 && wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(1234).Count(u => u.IsValid && u.IsAlive) <= 0; (replace "1, 2, 3" by mob position and "1234" by the mob entry id) Thank you!! been stuck on this for awhile :D I was wondering is there a part of the website which you can access all the variables for iscomplete?
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