Attraction 1 Posted June 3, 2017 Share Posted June 3, 2017 Hi I am coding a profile where i have got the bot to go in to the dungeon but where can i find an iscomplete condition for killing a mob that is not a boss in the dungeon? Link to comment Share on other sites More sharing options...
Droidz 2734 Posted June 3, 2017 Share Posted June 3, 2017 Hello, you can test number of mobs alive like: return wManager.Wow.ObjectManager.ObjectManager.Me.Position.DistanceTo(new Vector3(1, 2, 3)) < 30 && wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(1234).Count(u => u.IsValid && u.IsAlive) <= 0; (replace "1, 2, 3" by mob position and "1234" by the mob entry id) Attraction 1 Link to comment Share on other sites More sharing options...
Attraction 1 Posted June 3, 2017 Author Share Posted June 3, 2017 34 minutes ago, Droidz said: Hello, you can test number of mobs alive like: return wManager.Wow.ObjectManager.ObjectManager.Me.Position.DistanceTo(new Vector3(1, 2, 3)) < 30 && wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(1234).Count(u => u.IsValid && u.IsAlive) <= 0; (replace "1, 2, 3" by mob position and "1234" by the mob entry id) Thank you!! been stuck on this for awhile :D I was wondering is there a part of the website which you can access all the variables for iscomplete? Link to comment Share on other sites More sharing options...
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