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Loot before resting (eat / drink)?


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When a mob dies, my dude will sit to drink and eat before he loots. His life is low, but I was wondering if there is a perimeter option or something similar that'll let me loot if available loot is nearby 3 feet if not, then drink / eat (or rest).

Any ideas?

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You could use a lower value for that since acquiring data from objectmanager doesn't take too long.

I would say you can even set it to 50ms but it would be an overkill & not useful in the end.

I recommend 2000ms.

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