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Make the bot run away from attacking target


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9 hours ago, Droidz said:

Great stuff, but is it possible to only enable this for specific mobs? As in, if an elite is attacking you, ignore and keep running, but if normal mob is attacking, fight back.

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You can try code like:

        wManager.Events.FightEvents.OnFightStart += (target, cancelable) =>
        {
            if (target.Entry == 1233)
            {
                //wManager.wManagerSetting.AddBlackList(target.Guid, 1000 * 60 * 5, true);
                cancelable.Cancel = true;
            }
        };

(run this code only one time)

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3 hours ago, Droidz said:

You can try code like:


        wManager.Events.FightEvents.OnFightStart += (target, cancelable) =>
        {
            if (target.Entry == 1233)
            {
                //wManager.wManagerSetting.AddBlackList(target.Guid, 1000 * 60 * 5, true);
                cancelable.Cancel = true;
            }
        };

(run this code only one time)

 

This does stop fighting back, but the bot does not try to run away, instead just stands there, taking it. I'd like it to continue on its path even if it gets dismounted by an elite.

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