October 11, 20178 yr 4 minutes ago, Seminko said: This is vanilla :) Oh i see then i'm out i have no clue about vanilla and what kind of function it has.
November 8, 20178 yr On 2017/10/11 at 11:16 PM, Seminko said: It will probably be something with my code I guess... :( Do you know how to solve the switching target to keep DOT way? Thanks if there is a way to share a complete solution
November 8, 20178 yr Author 1 hour ago, sjb211 said: Do you know how to solve the switching target to keep DOT way? Thanks if there is a way to share a complete solution I never got around to it as i gave my lock to a friend who leveled it further by hand. But with my current knowledge I would say look into FightEvents.OnFightLoop (or potentialy even FightEvents.OnFightEnd / FightEvents.OnFightStart). Just grab the number of targets you are willing to fight, put them in a list, and then cycle through that list using for example if (!u.HaveBuff("Corruption")) Then Interact.InteractGameObject(u). It also depends on how your fightclass is setup.
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