iMod 99 Posted October 11, 2017 Share Posted October 11, 2017 4 minutes ago, Seminko said: This is vanilla :) Oh i see then i'm out i have no clue about vanilla and what kind of function it has. Link to comment Share on other sites More sharing options...
Seminko 40 Posted October 11, 2017 Author Share Posted October 11, 2017 It will probably be something with my code I guess... :( Link to comment Share on other sites More sharing options...
sjb211 0 Posted November 8, 2017 Share Posted November 8, 2017 On 2017/10/11 at 11:16 PM, Seminko said: It will probably be something with my code I guess... :( Do you know how to solve the switching target to keep DOT way? Thanks if there is a way to share a complete solution Link to comment Share on other sites More sharing options...
Seminko 40 Posted November 8, 2017 Author Share Posted November 8, 2017 1 hour ago, sjb211 said: Do you know how to solve the switching target to keep DOT way? Thanks if there is a way to share a complete solution I never got around to it as i gave my lock to a friend who leveled it further by hand. But with my current knowledge I would say look into FightEvents.OnFightLoop (or potentialy even FightEvents.OnFightEnd / FightEvents.OnFightStart). Just grab the number of targets you are willing to fight, put them in a list, and then cycle through that list using for example if (!u.HaveBuff("Corruption")) Then Interact.InteractGameObject(u). It also depends on how your fightclass is setup. Link to comment Share on other sites More sharing options...
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