Murluck 0 Posted November 16, 2017 Share Posted November 16, 2017 Hi, so I have created a profile for grinding mobs for items. I have recorded a full loop and lowered the detection area (general settings option) and managed to make the bot respect the path. It respects the path, though it skips some of the mobs. Like for example, I have made the path to run into the mobs I want killed, so that the bot kills and loots them. Though, when mounted (ground mount) the bot simply skips some of the mobs and sometimes even a group of three mobs altogether. I have made sure they are the same mobs and made sure the level for the mobs was right. I saw that their levels are 50-52. So, I have added 49-53 just in case. I cannot understand why the bot chooses to do some of the mobs and skip others. What is interesting is that the bot can return and do the group of mobs it did not do before after one-two loops. Can someone help please? Link to comment Share on other sites More sharing options...
Droidz 2737 Posted November 17, 2017 Share Posted November 17, 2017 Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ). Link to comment Share on other sites More sharing options...
Murluck 0 Posted November 19, 2017 Author Share Posted November 19, 2017 Thanks for the reply, Droidz. I have attached my log file. I have censored some of the data. Though, I can send you the unmasked log file in private message if you do not mind. log.html Link to comment Share on other sites More sharing options...
Droidz 2737 Posted November 20, 2017 Share Posted November 20, 2017 You use a very old version, I cannot help you, update WRobot and check if problem appear again. Link to comment Share on other sites More sharing options...
Murluck 0 Posted November 22, 2017 Author Share Posted November 22, 2017 I am using the bot for 7.1.5 legion. I do not think it is that old? I cannot upgrade to the latest version, since I do not play retail. Link to comment Share on other sites More sharing options...
Murluck 0 Posted November 22, 2017 Author Share Posted November 22, 2017 I have discovered that this bug happens after the bot completes a full loop. On the second loop it acts up. On the first loop, it targets and kills everything like it is supposed to. Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 7, 2017 Share Posted December 7, 2017 I'm also seeing this happen. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted December 7, 2017 Share Posted December 7, 2017 Try to increment your min/max latency Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 7, 2017 Share Posted December 7, 2017 I have done that and still skips mobs. It will do the 1st path great and then the 2nd path it skips mobs. Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 8, 2017 Share Posted December 8, 2017 So do I need to post logs and a video to get the bug looked at? Link to comment Share on other sites More sharing options...
Droidz 2737 Posted December 8, 2017 Share Posted December 8, 2017 Try to increment more your min/max latency, wath is your current values? Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 10, 2017 Share Posted December 10, 2017 150/200 I have done +25 on both all the way to 800 and all it has done has made the bot move funny. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted December 10, 2017 Share Posted December 10, 2017 try to put value like 500/600 Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 10, 2017 Share Posted December 10, 2017 Quote still not working, do you want to teamviewer to see? Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 13, 2017 Share Posted December 13, 2017 so I guess we are not going to try and fix this eh? Link to comment Share on other sites More sharing options...
iMod 99 Posted December 13, 2017 Share Posted December 13, 2017 1 hour ago, clbraver said: so I guess we are not going to try and fix this eh? Increase it to 1500 Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 13, 2017 Share Posted December 13, 2017 1500.. wtf? Link to comment Share on other sites More sharing options...
clbraver 0 Posted December 13, 2017 Share Posted December 13, 2017 so making it 1500/1500 all it did was slow the bot down a lot, it still starts the skip "run past mobs" after I few loops. it has to be something to do with the targeting system. Link to comment Share on other sites More sharing options...
kergudu 2 Posted December 17, 2017 Share Posted December 17, 2017 On 13.12.2017 at 8:19 PM, clbraver said: so making it 1500/1500 all it did was slow the bot down a lot, it still starts the skip "run past mobs" after I few loops. it has to be something to do with the targeting system. Simply add LUA code to some points of your path like this: lua: Dismount() TargetNearestEnemy() CastSpellByName("Multi-Shot") Use any spell to attack nearest enemy, i used AOE "Multi-Shot" in example. This will break circle. No need to increase latency. Or use universal script (for any class): lua: Dismount() TargetNearestEnemy() AttackTarget() See also Link to comment Share on other sites More sharing options...
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