Bugreporter 93 Posted October 24, 2013 Share Posted October 24, 2013 ... the level of the Pets in the Logfile before (or after) the fight. like: Player (23/25/25) Attack Wolf. ... Autopause if 25/25/25 (or another Comination (Settings)) is reached. ...Change of the first Pet after the first spell (Key 1, see posts before) ...Anonymising of the logfile. With the information of date/time and coordinations I think its simple to compare it with the Blizzard-DB ...Actions with the Pets without running to near to it. The Pet battle could be startet with a range from ca. 10-20 m. Its not nessessary to run to the pets. ...Detection of "no space for a fight". If a pet battle wont start after the second try , it could be a good idea to do a few steps backward (at the moment) or forward (if "far-battle" (see above) is realisied). ...Autochange the first pet. This take only sense, if point 3 of this list is realised, because the blacklist of spells are not realy needed any more. The autochange should be realised with a few parameters, like level-between-range and Pet-Type (its not a good idea to level beasts against mech-types :-) ) . Pets should be changed after the level is reached, or the pet is dead and no revive is possible (i.e. 7 min to next revive) ...pause, if first pet is dead and no rive/change is possible. ...pause, if all pets are dead and no revive is possible. Dont start to run/flight to he next position. ...pause for a minute or so, if at all positions no pet fights possible. ...hmmm....(to be continued) Link to comment https://wrobot.eu/forums/topic/827-nice-to-have-10-wishes-to-xmasor-faster/ Share on other sites More sharing options...
Droidz 2742 Posted October 24, 2013 Share Posted October 24, 2013 Thanks for your suggestions, I'll look it, I come back to you after. Link to comment https://wrobot.eu/forums/topic/827-nice-to-have-10-wishes-to-xmasor-faster/#findComment-4607 Share on other sites More sharing options...
Droidz 2742 Posted May 14, 2015 Share Posted May 14, 2015 Hello, In the next WRobot update I have added pet battle fightclass system (in C# or VB.net), with this you can customize how to WRobot manage pet. Sample of fightclass (default code):using System.Threading; using robotManager.Helpful; using wManager.Wow.Helpers; using Timer = robotManager.Helpful.Timer; public class Main : FightBattlePet.IFightClassPet { // Called every 1000 ms in combat public void PulseInCombat() { if (!PetBattles.ActionSelected() && !PetBattles.IsWaitingOnOpponent()) { if (!string.IsNullOrWhiteSpace(FightBattlePet.LuaCode)) { Lua.LuaDoString(FightBattlePet.LuaCode); Thread.Sleep(Usefuls.Latency + 300); if (PetBattles.ActionSelected() || PetBattles.IsWaitingOnOpponent()) return; } if (PetBattles.IsDeadPet(PetBattles.PetFaction.Ally, PetBattles.GetActivePet(PetBattles.PetFaction.Ally))) { PetBattles.ChangeToBestPet(); return; } if (TargetTypeIsWeaknesses()) PetBattles.ChangeToBestPet(); else if (PetBattles.GetNumberUsableAbility() <= 0) PetBattles.SkipTurn(); else if (PetBattles.GetNumberUsableAbility() <= 0 && !PetBattles.ActionSelected() && !PetBattles.IsWaitingOnOpponent()) PetBattles.ChangeToBestPet(); else if (TrapUsable()) PetBattles.UseTrap(); else if (!FightBattlePet.PetBattlesDontFight) PetBattles.UseBestAbility(); } } private Timer _timerAutoOrderPet = new Timer(-1); private Timer _timerSpellRevive = new Timer(-1); // Called every 200 ms out of combat public void PulseOutOfCombat() { if (PetBattles.ConditionResurrectBattlePets) { if (!PetBattles.ReviveBattlePets()) { if (PetBattles.AllPetDead()) { ItemsManager.UseItem(86143); // Battle Pet Bandage Usefuls.WaitIsCasting(); if (PetBattles.AllPetDead() && _timerSpellRevive.IsReady) { Logging.Write("[PetBattle] Revive Battle Pets spell not ready, wait"); _timerSpellRevive = new Timer(1000 * 20); // Wait revive: /*while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore) { if (_timerSpellRevive.IsReady) { PetBattles.ReviveBattlePets(); if (!PetBattles.AllPetDead()) break; AntiAfk.Pulse(); _timerSpellRevive.Reset(); } Thread.Sleep(50); }*/ } } } } if (FightBattlePet.AutoOrderPetByLevel && _timerAutoOrderPet.IsReady) { PetBattles.AutoOrderPetInJournalByLevel(); _timerAutoOrderPet = new Timer(1000 * 60); } } private bool TargetTypeIsWeaknesses() { if (FightBattlePet.AutoChooseBestPet) { var typeEffects = PetBattles.TypeEffects.Find(effects => effects.Type == PetBattles.GetPetType(PetBattles.PetFaction.Ally, PetBattles.GetActivePet(PetBattles.PetFaction.Ally))); if (typeEffects != null) { if (typeEffects.Weak == PetBattles.GetPetType(PetBattles.PetFaction.Enemy, PetBattles.GetActivePet(PetBattles.PetFaction.Enemy))) { return true; } } } return false; } private bool TrapUsable() { bool conditionsTrap = false; if (PetBattles.IsTrapAvailable()) { if (FightBattlePet.CaptureAllPets) { conditionsTrap = true; } else if (FightBattlePet.CaptureRarePets) { var quality = PetBattles.GetBreedQuality(PetBattles.PetFaction.Enemy, PetBattles.GetActivePet(PetBattles.PetFaction.Enemy)); if (quality == PetBattles.PetQuality.Rare || quality == PetBattles.PetQuality.Legendary || quality == PetBattles.PetQuality.Epic) conditionsTrap = true; } if (FightBattlePet.CaptureIDontHavePets && conditionsTrap && PetBattles.PetJournalHavePet(PetBattles.GetPetSpeciesID(PetBattles.PetFaction.Enemy, PetBattles.GetActivePet(PetBattles.PetFaction.Enemy)))) { conditionsTrap = false; } } return conditionsTrap; } } Link to comment https://wrobot.eu/forums/topic/827-nice-to-have-10-wishes-to-xmasor-faster/#findComment-10108 Share on other sites More sharing options...
compartelo 0 Posted November 3, 2016 Share Posted November 3, 2016 On 14/5/2015 at 8:02 PM, Droidz said: where i write this code to work on wrobot?. thanks Link to comment https://wrobot.eu/forums/topic/827-nice-to-have-10-wishes-to-xmasor-faster/#findComment-19978 Share on other sites More sharing options...
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