headcrab 32 Posted January 19, 2018 Share Posted January 19, 2018 ObjectManager.GetWoWUnitHostile is useful function in many cases. To select lowest HP enemy, to multi dot, etc. But useless in pvp, because returns List<WoWUnit> objects with WoWPlayer exclusion (there is woWObject.Type==WoWObjectType.Unit condition inside this function). So, proper GetWoWUnitHostile is: public static List<WoWUnit> GetWoWPlayerHostile() { List<WoWUnit> result = new List<WoWUnit>(); try { foreach (WoWObject woWObject in ObjectManager.ObjectList) { if (!woWObject.IsValid || woWObject.IsInvisible) continue; WoWUnit o; switch (woWObject.Type) { //case WoWObjectType.Unit: // o = new WoWUnit(woWObject.GetBaseAddress); // break; case WoWObjectType.Player: o = new WoWPlayer(woWObject.GetBaseAddress); break; default: continue; } if (woWObject.IsInvisible) continue; if (o.Reaction <= Reaction.Unfriendly && !o.IsDead) { result.Add(o); } } } catch (Exception arg) { Logging.WriteError("GetWoWPlayerHostile error " + arg, true); } return result; } public static List<WoWUnit> GetWoWUnitHostile() { List<WoWUnit> enemies = GetWoWPlayerHostile(); if (enemies.Count == 0) enemies = ObjectManager.GetWoWUnitHostile(); return enemies; } This function selects enemy players first, and if nothing found, selects hostile units. I left some commented code in GetWoWPlayerHostile so you can see my 1st variant - 1 list with players and units together. But i think final variant is better for PVP and even for all cases Link to comment https://wrobot.eu/forums/topic/8332-getwowunithostile-for-pvp/ Share on other sites More sharing options...
Droidz 2738 Posted January 20, 2018 Share Posted January 20, 2018 Hello, .Reaction work only on Npc, for the player check faction (o.PlayerFaction != ObjectManager.Me.PlayerFaction) Link to comment https://wrobot.eu/forums/topic/8332-getwowunithostile-for-pvp/#findComment-38096 Share on other sites More sharing options...
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