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Horrible navigation at Cenarion Hold - WoW Vanilla

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Hey.

Could you look at the navigation in Sillithus, Cenarion Hold ? The bot has major issues in the "city" and around it. Even when its dead trying to go to the corpse. It cant figure out a good route and getting stuck alot.

  • Author

I have uploaded a few logs but some of them contains alot of data.

The lastest log is from starting the bot inside the inn at Cenarion Hold. You can see that within a few sec, it will get stuck and look very bot like.

My current work around is to start the bot outside the "city" and corpse run myself.

 

22 jan 2018 17H17.log.html

21 jan 2018 16H26.log.html

20 jan 2018 21H05.log.html

20 jan 2018 19H50 - XGXx.log.html

  • Author

Here is a little more:

 

[N] 17:37:09 - [Path-Finding] FindPath from -6705,416 ; 795,6651 ; 21,54385 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:10 - [Path-Finding] Path Count: 5 (182,9106y)
[N] 17:37:12 - [MovementManager] Think we are stuck
[N] 17:37:12 - [MovementManager] Trying something funny, hang on
[N] 17:37:13 - [MovementManager] Think we are stuck
[N] 17:37:13 - [MovementManager] Trying something funny, hang on
[N] 17:37:14 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:16 - [MovementManager] Waypoint timed out
[N] 17:37:16 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:16 - [Path-Finding] FindPath from -6712,131 ; 792,1873 ; 26,12889 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:16 - [Path-Finding] Path Count: 5 (180,1009y)
[N] 17:37:17 - [MovementManager] Think we are stuck
[N] 17:37:17 - [MovementManager] Trying something funny, hang on
[N] 17:37:18 - [MovementManager] Think we are stuck
[N] 17:37:18 - [MovementManager] Trying something funny, hang on
[N] 17:37:19 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:21 - [MovementManager] Waypoint timed out
[N] 17:37:21 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:21 - [Path-Finding] FindPath from -6711,686 ; 792,0944 ; 26,00028 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:21 - [Path-Finding] Path Count: 5 (180,1091y)
[N] 17:37:22 - [MovementManager] Think we are stuck
[N] 17:37:22 - [MovementManager] Trying something funny, hang on
[N] 17:37:23 - [MovementManager] Think we are stuck
[N] 17:37:23 - [MovementManager] Trying something funny, hang on
[N] 17:37:24 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:27 - [MovementManager] Waypoint timed out
[N] 17:37:27 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:27 - [Path-Finding] FindPath from -6712,29 ; 793,8669 ; 25,8272 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:27 - [Path-Finding] Path Count: 5 (181,1009y)
[N] 17:37:28 - [MovementManager] Think we are stuck
[N] 17:37:28 - [MovementManager] Trying something funny, hang on
[N] 17:37:29 - [MovementManager] Think we are stuck
[N] 17:37:29 - [MovementManager] Trying something funny, hang on
[N] 17:37:30 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:33 - [MovementManager] Waypoint timed out
[N] 17:37:33 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:33 - [Path-Finding] FindPath from -6705,797 ; 794,657 ; 22,14478 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:33 - [Path-Finding] Path Count: 5 (182,2679y)
[N] 17:37:35 - [MovementManager] Think we are stuck
[N] 17:37:35 - [MovementManager] Trying something funny, hang on
[N] 17:37:36 - [MovementManager] Think we are stuck
[N] 17:37:36 - [MovementManager] Trying something funny, hang on
[N] 17:37:37 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:40 - [MovementManager] Waypoint timed out
[N] 17:37:40 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:40 - [Path-Finding] FindPath from -6712,075 ; 792,1959 ; 26,07712 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:41 - [Path-Finding] Path Count: 5 (180,0949y)
[N] 17:37:42 - [MovementManager] Think we are stuck
[N] 17:37:42 - [MovementManager] Trying something funny, hang on
[N] 17:37:43 - [MovementManager] Think we are stuck
[N] 17:37:43 - [MovementManager] Trying something funny, hang on
[N] 17:37:44 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:45 - [MovementManager] Waypoint timed out
[N] 17:37:45 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:45 - [Path-Finding] FindPath from -6712,184 ; 792,1042 ; 26,19471 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:45 - [Path-Finding] Path Count: 5 (180,0628y)
[N] 17:37:46 - [MovementManager] Think we are stuck
[N] 17:37:46 - [MovementManager] Trying something funny, hang on
[N] 17:37:47 - [MovementManager] Think we are stuck
[N] 17:37:47 - [MovementManager] Trying something funny, hang on
[N] 17:37:48 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:50 - [MovementManager] Waypoint timed out
[N] 17:37:50 - [MovementManager] Report navmesh poly to avoid it
[N] 17:37:50 - [Path-Finding] FindPath from -6711,861 ; 792,0758 ; 26,06194 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor)
[N] 17:37:50 - [Path-Finding] Path Count: 5 (180,0721y)
[N] 17:37:51 - [MovementManager] Think we are stuck
[N] 17:37:51 - [MovementManager] Trying something funny, hang on
[N] 17:37:52 - [MovementManager] Think we are stuck
[N] 17:37:52 - [MovementManager] Trying something funny, hang on
[N] 17:37:53 - [MovementManager] Report navmesh poly to avoid it
17:37:54 - [HumanMasterPlugin] Stopped.
17:37:54 - [Grinder] Stopped

This thing was reportet more then year ago, i guess, and since then like 20 more times already.

I'v crated a bug report recently about exactly the same problem. There is a map screen shot, that shows how bad is everything. Tested at Nighthaven and Lightbringer.

 

Seems like all the same. Also, since you have started to fix something with a map, some of my other profiles broke. Now i can't level bots in ashenvale because some meshes missing and bots act weird. Reported here with screenshots:


 Also bot completley ignore the mountain at Mor'Shan Base camp (the warsong horde camp in the northen Barrens). To test it, you may just stand in the middle of the camp, near vendor, turn bot on and see how it runs to Ashenvale from there. Bot this an old problem, same as Cenarion Hold. The problem with Ashenvale meshes is new tho. Never happened before.

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