Eyefire 1 Posted January 21, 2018 Share Posted January 21, 2018 Hey. Could you look at the navigation in Sillithus, Cenarion Hold ? The bot has major issues in the "city" and around it. Even when its dead trying to go to the corpse. It cant figure out a good route and getting stuck alot. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted January 22, 2018 Share Posted January 22, 2018 Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ), your server haven't add custom objects in game? Link to comment Share on other sites More sharing options...
Eyefire 1 Posted January 22, 2018 Author Share Posted January 22, 2018 I have uploaded a few logs but some of them contains alot of data. The lastest log is from starting the bot inside the inn at Cenarion Hold. You can see that within a few sec, it will get stuck and look very bot like. My current work around is to start the bot outside the "city" and corpse run myself. 22 jan 2018 17H17.log.html 21 jan 2018 16H26.log.html 20 jan 2018 21H05.log.html 20 jan 2018 19H50 - XGXx.log.html Link to comment Share on other sites More sharing options...
Eyefire 1 Posted January 22, 2018 Author Share Posted January 22, 2018 I do not know if the server has custom objects in the game. Link to comment Share on other sites More sharing options...
Eyefire 1 Posted January 23, 2018 Author Share Posted January 23, 2018 Here is a little more: [N] 17:37:09 - [Path-Finding] FindPath from -6705,416 ; 795,6651 ; 21,54385 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:10 - [Path-Finding] Path Count: 5 (182,9106y) [N] 17:37:12 - [MovementManager] Think we are stuck [N] 17:37:12 - [MovementManager] Trying something funny, hang on [N] 17:37:13 - [MovementManager] Think we are stuck [N] 17:37:13 - [MovementManager] Trying something funny, hang on [N] 17:37:14 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:16 - [MovementManager] Waypoint timed out [N] 17:37:16 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:16 - [Path-Finding] FindPath from -6712,131 ; 792,1873 ; 26,12889 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:16 - [Path-Finding] Path Count: 5 (180,1009y) [N] 17:37:17 - [MovementManager] Think we are stuck [N] 17:37:17 - [MovementManager] Trying something funny, hang on [N] 17:37:18 - [MovementManager] Think we are stuck [N] 17:37:18 - [MovementManager] Trying something funny, hang on [N] 17:37:19 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:21 - [MovementManager] Waypoint timed out [N] 17:37:21 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:21 - [Path-Finding] FindPath from -6711,686 ; 792,0944 ; 26,00028 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:21 - [Path-Finding] Path Count: 5 (180,1091y) [N] 17:37:22 - [MovementManager] Think we are stuck [N] 17:37:22 - [MovementManager] Trying something funny, hang on [N] 17:37:23 - [MovementManager] Think we are stuck [N] 17:37:23 - [MovementManager] Trying something funny, hang on [N] 17:37:24 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:27 - [MovementManager] Waypoint timed out [N] 17:37:27 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:27 - [Path-Finding] FindPath from -6712,29 ; 793,8669 ; 25,8272 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:27 - [Path-Finding] Path Count: 5 (181,1009y) [N] 17:37:28 - [MovementManager] Think we are stuck [N] 17:37:28 - [MovementManager] Trying something funny, hang on [N] 17:37:29 - [MovementManager] Think we are stuck [N] 17:37:29 - [MovementManager] Trying something funny, hang on [N] 17:37:30 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:33 - [MovementManager] Waypoint timed out [N] 17:37:33 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:33 - [Path-Finding] FindPath from -6705,797 ; 794,657 ; 22,14478 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:33 - [Path-Finding] Path Count: 5 (182,2679y) [N] 17:37:35 - [MovementManager] Think we are stuck [N] 17:37:35 - [MovementManager] Trying something funny, hang on [N] 17:37:36 - [MovementManager] Think we are stuck [N] 17:37:36 - [MovementManager] Trying something funny, hang on [N] 17:37:37 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:40 - [MovementManager] Waypoint timed out [N] 17:37:40 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:40 - [Path-Finding] FindPath from -6712,075 ; 792,1959 ; 26,07712 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:41 - [Path-Finding] Path Count: 5 (180,0949y) [N] 17:37:42 - [MovementManager] Think we are stuck [N] 17:37:42 - [MovementManager] Trying something funny, hang on [N] 17:37:43 - [MovementManager] Think we are stuck [N] 17:37:43 - [MovementManager] Trying something funny, hang on [N] 17:37:44 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:45 - [MovementManager] Waypoint timed out [N] 17:37:45 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:45 - [Path-Finding] FindPath from -6712,184 ; 792,1042 ; 26,19471 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:45 - [Path-Finding] Path Count: 5 (180,0628y) [N] 17:37:46 - [MovementManager] Think we are stuck [N] 17:37:46 - [MovementManager] Trying something funny, hang on [N] 17:37:47 - [MovementManager] Think we are stuck [N] 17:37:47 - [MovementManager] Trying something funny, hang on [N] 17:37:48 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:50 - [MovementManager] Waypoint timed out [N] 17:37:50 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:50 - [Path-Finding] FindPath from -6711,861 ; 792,0758 ; 26,06194 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:50 - [Path-Finding] Path Count: 5 (180,0721y) [N] 17:37:51 - [MovementManager] Think we are stuck [N] 17:37:51 - [MovementManager] Trying something funny, hang on [N] 17:37:52 - [MovementManager] Think we are stuck [N] 17:37:52 - [MovementManager] Trying something funny, hang on [N] 17:37:53 - [MovementManager] Report navmesh poly to avoid it 17:37:54 - [HumanMasterPlugin] Stopped. 17:37:54 - [Grinder] Stopped Link to comment Share on other sites More sharing options...
Eyefire 1 Posted January 23, 2018 Author Share Posted January 23, 2018 Here is another log. 23 jan 2018 18H46.log.html Link to comment Share on other sites More sharing options...
Eyefire 1 Posted January 23, 2018 Author Share Posted January 23, 2018 On 1/22/2018 at 11:28 AM, Droidz said: Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ), your server haven't add custom objects in game? Have you seen the logs i have uploaded ? Link to comment Share on other sites More sharing options...
Eyefire 1 Posted January 25, 2018 Author Share Posted January 25, 2018 On 1/22/2018 at 11:28 AM, Droidz said: Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ), your server haven't add custom objects in game? Any fix for this yet ? Link to comment Share on other sites More sharing options...
Findeh 34 Posted January 26, 2018 Share Posted January 26, 2018 This thing was reportet more then year ago, i guess, and since then like 20 more times already. I'v crated a bug report recently about exactly the same problem. There is a map screen shot, that shows how bad is everything. Tested at Nighthaven and Lightbringer. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted January 27, 2018 Share Posted January 27, 2018 Hello, If you can try again and tell me if problem is resolved Link to comment Share on other sites More sharing options...
Findeh 34 Posted January 28, 2018 Share Posted January 28, 2018 Seems like all the same. Also, since you have started to fix something with a map, some of my other profiles broke. Now i can't level bots in ashenvale because some meshes missing and bots act weird. Reported here with screenshots: Also bot completley ignore the mountain at Mor'Shan Base camp (the warsong horde camp in the northen Barrens). To test it, you may just stand in the middle of the camp, near vendor, turn bot on and see how it runs to Ashenvale from there. Bot this an old problem, same as Cenarion Hold. The problem with Ashenvale meshes is new tho. Never happened before. Link to comment Share on other sites More sharing options...
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