March 20, 20188 yr How do it in quester profile: Is complete condition if another player near my char?
March 21, 20188 yr Hello, for random player or specific player? To check if random player is near (less than 50y): return wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWPlayer().Any(p => p.IsValid && p.GetDistance2D < 50); To check if specific player is near: return wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWPlayer().Any(p => p.IsValid && p.GetDistance2D < 50 && p.Name == "Player Name");
March 21, 20188 yr Author 2 hours ago, Droidz said: Hello, for random player or specific player? To check if random player is near (less than 50y): return wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWPlayer().Any(p => p.IsValid && p.GetDistance2D < 50); To check if specific player is near: return wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWPlayer().Any(p => p.IsValid && p.GetDistance2D < 50 && p.Name == "Player Name"); Thanks a lot!
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