GRB 6 Posted December 16, 2012 Share Posted December 16, 2012 On this tutorial we will cover all the major aspect of: -General Settings -Pet's (for classes with pet's) -Spells, Spell Settings, Spell Conditions P.S - If you cant see the full picture, click on it. General Settings: Heres an explanation of what to use: Spells: Heres an explanation of how to use it: Spell Settings: After you select the spell you want to add to the rotation we have to configure it! Spell Conditions: P.S - Out of time atm to explain all conditions, will do it as soon as i have time. Droidz and GRB 2 Link to comment Share on other sites More sharing options...
Droidz 2737 Posted February 27, 2013 Share Posted February 27, 2013 Condition Number:Pet Health Percent -> Percent health of your pet (0 to 100)Target Health Percent -> Percent health of your current target (0 to 100)Health Percent -> Your Percent health (0 to 100)Combo Point -> Your combo pointMana -> Your manaRage -> Your RageFocus -> Your FocusEnergy -> Your EnergyChi -> Your ChiRunes -> Your RunesRunic Power -> Your Runic PowerSoul Shards -> Your Soul ShardsEclipse -> Your EclipseHoly Power -> Your Holy PowerAlternate -> Your AlternateDark Force -> Your Dark ForceLight Force -> Your Light ForceShadow Orbs -> Your Shadow OrbsBurning Embers -> Your Burning EmbersDemonic Fury -> Your Demonic FuryArcane Charges -> Your Arcane ChargesTarget Distance -> Distance between your character and your current targetDistance Pet To Target -> Distance between your pet and your current targetDistance Me To Pet -> Distance between your character and your petMe Level -> Your levelTarget Level -> The level of your current targetCondition Unit Near:Hostile Unit Near -> Number of npc hostiles in the radius selected (radius starting at the position of your character)Unit Attack Player Near -> Number of npc attacking your character in the radius selected (radius starting at the position of your character)Hostile Unit Near Target -> Number of npc hostiles in the radius selected (radius starting at the position of your current target)Unit Attack Player Near Target -> Number of npc attacking your character in the radius selected (radius starting at the position of your current target)Condition String Bool:Buff -> Check if your character has buff (buff name in english, case sensitive)Target Buff -> Check if your target has buff (debuff) (buff name in english, case sensitive) Pet Buff -> Check if your pet has buff (debuff) (buff name in english, case sensitive)Know Spell -> Check if your know selected spell (spell name in english, case sensitive)Is Spell Usable -> Check if your selected spell is usable (spell name in english, case sensitive) Condition Bool:In Battleground -> True if the current map is an BattlegroundHave Target -> True if your character has currently an targetHave Pet -> True if your character has an petMe In Combat -> True if your character is in fightMe In Move -> True if your character movingTarget In Move -> True if your target movingPet In Move -> True if your pet movingTarget In Cast -> True if your target casting spell or using itemPet In Cast -> True if your pet casting spell or using itemMe In Cast -> True if your character casting spell or using itemTarget Is Player -> True if your current target is an playerTarget Is Summoned -> True if your current target is summoned (sample: pet)Target Pet Is My Target -> True if your character and your pet have same targetTarget Targeting Me -> True if your current target has for target your characterTarget Targeting Me Or My Pet -> True if your current target has for target your character or your petTarget Targeting My Pet -> True if your current target has for target your petTarget Is Elite -> True if your current target is an npc eliteTarget Is World Boss -> True if your current target is an npc world bossMe Is Stunned -> True if your character is stunnedTarget Is Stunned -> True if your current target is stunnedPet Is Stunned -> True if your pet is stunnedMe Is Swimming -> True if your character is swimmingTarget Is Swimming -> True if your current target is swimmingPet Is Swimming -> True if your pet is swimmingMe Is Flying -> True if your character is flyingTarget Is Flying -> True if your current target is flyingPet Is Flying -> True if your pet is flying Condition String:C Sharp Code -> C#.net code with acces at wManager.dll and robotManager.dll (sample: ObjectManager.Me.HealthPercent < 70 && ObjectManager.Me.HealthPercent > 50)Condition Item Number:Item Count -> Number of items (by item id)Condition Lua:Lua Script -> Lua script (with wow lua API) (sample: )Condition Buff Stack:Buff Stack -> Number of stack by buff of your character (buff name in english, case sensitive)Buff Stack Target -> Number of stack by buff of your target (buff name in english, case sensitive)Buff Stack Pet -> Number of stack by buff of your pet (buff name in english, case sensitive)Samples conditions type here: Spell no found / don't works, reply here: Ohren, seaniscoolkinda and youcolor 2 1 Link to comment Share on other sites More sharing options...
Ohren 106 Posted February 28, 2013 Share Posted February 28, 2013 Very very nice. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted March 1, 2013 Share Posted March 1, 2013 I have updated my last post (not completely finished). If an moderator can correct my orthographe please. ps: I have deleted your posts in this thread for put my post after the first tutorial. Link to comment Share on other sites More sharing options...
meedle 2 Posted March 7, 2013 Share Posted March 7, 2013 Can you change "Target Buff" to "Target Debuff". Makes a big difference. as in if I cast a fireball and it ignites, The ignite is a debuff. Or rogue poisons. The poison is a debuff on the target.. Will help with procs. Unless there is something else I am missing as to writing a fight profile. Link to comment Share on other sites More sharing options...
Loki 47 Posted March 7, 2013 Share Posted March 7, 2013 Can you change "Target Buff" to "Target Debuff". Makes a big difference. as in if I cast a fireball and it ignites, The ignite is a debuff. Or rogue poisons. The poison is a debuff on the target.. Will help with procs. Unless there is something else I am missing as to writing a fight profile. Yeah I was confused by this too, being new in the bot coding industry. Link to comment Share on other sites More sharing options...
gomisensei 11 Posted March 8, 2013 Share Posted March 8, 2013 When you refer to "pnj" do you mean "npc" or "non player character"? Link to comment Share on other sites More sharing options...
Ohren 106 Posted March 11, 2013 Share Posted March 11, 2013 You can use Target Buff and Buff Stack Target for buffs AND debuffs. Droidz 1 Link to comment Share on other sites More sharing options...
creativextent 124 Posted March 12, 2013 Share Posted March 12, 2013 i will go though it lol... Link to comment Share on other sites More sharing options...
Derium 5 Posted March 13, 2013 Share Posted March 13, 2013 How do you make your character equip the gear that u loot, so I dont have to walk to AH all the time to buy gear? :) Link to comment Share on other sites More sharing options...
7Wolves 3 Posted March 13, 2013 Share Posted March 13, 2013 is there a way to have it scan and target friendly targets? I was thinking about making a druid healing profile, but i can't figure a way for it to look at all the people in the group for who has what percent life. i have a process in mind, just need to be able to target friendly in range. this way, i can have it healing with complete efficiency while i only need to control movement. would maximize my healing hehe. Link to comment Share on other sites More sharing options...
Ohren 106 Posted March 13, 2013 Share Posted March 13, 2013 Currently you can only create healing profiles in VB/C#. Link to comment Share on other sites More sharing options...
gomisensei 11 Posted March 17, 2013 Share Posted March 17, 2013 Are the buff stack options only for actual stacks of a buff, or can they be used for time remaining on buff? Link to comment Share on other sites More sharing options...
Droidz 2737 Posted March 17, 2013 Share Posted March 17, 2013 Are the buff stack options only for actual stacks of a buff, or can they be used for time remaining on buff? Hi, only for actual stacks Link to comment Share on other sites More sharing options...
Ohren 106 Posted March 17, 2013 Share Posted March 17, 2013 For timed buffs, I use a second instance of the spell that casts on a duration ~3 seconds before the original fades. Link to comment Share on other sites More sharing options...
gomisensei 11 Posted March 18, 2013 Share Posted March 18, 2013 oops, please disregard Link to comment Share on other sites More sharing options...
Aleatha 7 Posted April 4, 2013 Share Posted April 4, 2013 bonjour comment utiliser [Médaillon de ténacité du gladiateur malveillant] sur un Stunned Link to comment Share on other sites More sharing options...
Droidz 2737 Posted April 4, 2013 Share Posted April 4, 2013 bonjour comment utiliser [Médaillon de ténacité du gladiateur malveillant] sur un Stunned (translate: When I can use Dreadful Gladiator's Medallion of Tenacity when my character is stunned?) Salut, (remplace à gauche l'id de l'item, j'ai utilisé cette item: http://fr.wowhead.com/item=84453/medaillon-de-tenacite-du-gladiateur-effroyable ) Link to comment Share on other sites More sharing options...
Aleatha 7 Posted April 4, 2013 Share Posted April 4, 2013 thank you Link to comment Share on other sites More sharing options...
Aleatha 7 Posted April 4, 2013 Share Posted April 4, 2013 Lichborne Instant 2 min cooldown Requires Death Knight Requires level 57 Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear, and Sleep effects, and Death Coil will heal you.Desecrated Ground Instant 2 min cooldown Requires Death Knight Requires level 90 Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated. how can I do " no Stunned " charm, fear and sleep? Link to comment Share on other sites More sharing options...
Peaches 2 Posted April 5, 2013 Share Posted April 5, 2013 How do I set up a totem? Link to comment Share on other sites More sharing options...
Droidz 2737 Posted April 6, 2013 Share Posted April 6, 2013 How do I set up a totem? Hi, for get if character have totem the reply is here: And I haven't try but for launch totem just use spell name. Link to comment Share on other sites More sharing options...
Ohren 106 Posted April 12, 2013 Share Posted April 12, 2013 So.... what is Alternate -> Your Alternate Link to comment Share on other sites More sharing options...
robotero 4 Posted April 26, 2013 Share Posted April 26, 2013 Just wanted to say thank you Ohren for your above post, as I had not found this thread until it was bumped back to the top. [edit] Please forgive me. Thank you greatly to the OP grb for the detailed explanation! To be honest, I am a bit surprised that this wasn't a sticky at the top of this category. R Link to comment Share on other sites More sharing options...
Playingnaked 80 Posted May 8, 2013 Share Posted May 8, 2013 I have uploaded a video and full guide on how to create a fight class profile. You can find it here http://playingnaked.tk/ Go to guide's - installations - Creating a Fightclass Profile or just click HERE Link to comment Share on other sites More sharing options...
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