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Bot interrupts skinning / herbing by moving


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Hey everyone, I just recently started having this issue with the bot. It will go up to a herb or skin something and start the process but then will move before it finishes herbing or skinning and does not pick anything up.

 

Any ideas?

Here is from my log:

22:59:42.959 - [Regen] Finished
[F] 22:59:43.075 - [Spell] Cast Inner Fire (Inner Fire)
22:59:43.217 - [Looting] Loot Cold Eye Basilisk
[F] 22:59:43.359 - [Spell] Cast Inner Fire (Inner Fire)
22:59:44.652 - [Looting] Skin/Gather/Mine  Cold Eye Basilisk
[N] 22:59:45.630 - [Path-Finding] FindPath from -12770.81 ; 326.8621 ; 5.793861 ; "None" to -12885.3 ; 393.837 ; 47.626 ; "None" (Azeroth)
[N] 22:59:46.173 - [Path-Finding] Path Count: 6 (148.4499y)
[N] 22:59:46.174 - [Path-Finding] FindPath from -12770.81 ; 326.8621 ; 5.793861 ; "None" to -12760 ; 257.976 ; 6.559 ; "None" (Azeroth)
[N] 22:59:46.542 - [Path-Finding] Path Count: 2 (69.73266y)
22:59:46.542 - [Farming] Farm Khadgar's Whisker > -12760 ; 257.976 ; 6.559 ; "None"
[N] 22:59:46.542 - [Path-Finding] FindPath from -12770.81 ; 326.8621 ; 5.793861 ; "None" to -12760 ; 257.976 ; 6.559 ; "None" (Azeroth)
[N] 22:59:46.542 - [Path-Finding] Path Count: 2 (69.73266y)




If you notice it starts to move less than a second after skinning.

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Increasing the latency helped I had to set it to 2000, I have low latency on the server (100 ms).

 

The only issue now is it waits ~10 secs to loot and ~5 secs to skin, makes it a bit inefficient for grinding. Is this something that could be fixed in a new version? Or is there some setting I am missing?

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What settings should we be using? I'm noticing the bot is always moving at about the 2.6 sec cast of the 3.0 sec cast time for skinning. I've set my latency to 150-400 (in game it's 29ms), and this still isn't working. I've had it set both high and low to no avail?

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  • 9 months later...
  • 11 months later...
using wManager.Wow.Helpers;

public class Main : wManager.Plugin.IPlugin
{
  public void Initialize()
  {
    wManager.Events.InteractEvents.OnInteractPulse += (target, cancelable) =>
    {
      try
      {
        Lua.LuaDoString("StrafeRightStart();StrafeRightStop();");
      }
      catch { }
    };
  }

  public void Dispose()
  {
  }

  public void Settings()
  {
  }
}

my solution

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