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Everything posted by Droidz
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Bot trying to mine RED ores
Droidz replied to Photogenic's topic in WRobot for Wow Wrath of the Lich King - Help and support
You need to remove if from list. If you use this profile frequently you can add this task to the profile so that you don't have to do it manually each time. -
Bot trying to mine RED ores
Droidz replied to Photogenic's topic in WRobot for Wow Wrath of the Lich King - Help and support
Hello, you can add node names to list of object to not gather (in advanced general settings) -
Hello, download wow client in another website (to use default Wow files)
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druid herbing
Droidz replied to justakeenz's topic in WRobot for Wow Wrath of the Lich King - Help and support
Hello, in mount name use Flight Form and not flight form -
your code is illogical, mouseover is in wrobot API you don't need to write in memory manually, why do "o.Name == o.Name" ? Why blacklist corpse in blacklist for hostile unit? (and search corpse without check if corpse is in this blacklist). It's nice to help, but this type of code can mislead users. Code (not tested) with target should look like: var revive = new Spell("Revive", false); if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !ObjectManager.Me.IsCast && revive.KnownSpell && revive.IsSpellUsable) { var corpse = ObjectManager.GetObjectWoWCorpse().Where(c => !wManager.wManagerSetting.IsBlackListed(c.Guid)).FirstOrDefault(); if (corpse != null && corpse.IsValid) { Interact.ClearTarget(); // or Interact.InteractGameObject(corpse.GetBaseAddress); revive.Launch(); Interact.InteractGameObject(corpse.GetBaseAddress); wManager.wManagerSetting.AddBlackList(corpse.Guid, 1000 * 60 * 10); } } with focus should look like: var revive = new Spell("Revive", false); if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !ObjectManager.Me.IsCast && revive.KnownSpell && revive.IsSpellUsable) { var corpse = ObjectManager.GetObjectWoWCorpse().Where(c => !wManager.wManagerSetting.IsBlackListed(c.Guid)).FirstOrDefault(); if (corpse != null && corpse.IsValid) { var old = ObjectManager.Me.FocusGuid; ObjectManager.Me.FocusGuid = corpse.Guid; revive.Launch(true, true, false, "focus"); ObjectManager.Me.FocusGuid = old; wManager.wManagerSetting.AddBlackList(corpse.Guid, 1000 * 60 * 10); } }
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this problem is normally resolved in new update
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Wait next update, I added new quest type (this type combine kill and loot and gather). You can use several quests/objectives in one quest (wrobot will go to nearest objective and stop farm/attack if objective complete, but continue the others), it is sample (pulse only) with the quests https://www.wowhead.com/quest=46/bounty-on-murlocs , https://www.wowhead.com/quest=52/protect-the-frontier and https://www.wowhead.com/quest=5545/a-bundle-of-trouble : test grindergatherer.xml
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Updating SpellBook during framelock causes deadlock
Droidz commented on Matenia's bug report in Bug Tracker
I'll release fix on all version in next update (during next week I think) -
Hello, Sorry I cannot with current used function to get lua variable.
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Updating SpellBook during framelock causes deadlock
Droidz commented on Matenia's bug report in Bug Tracker
Maybe I found, I release it only for tbc, tell me if it is that (or not) -
Updating SpellBook during framelock causes deadlock
Droidz commented on Matenia's bug report in Bug Tracker
hi, call UpdateSpellBook() reload fightclass (call ICustomClass.Dispose() and abord thread created to run ICustomClass.Initialize()) -
Hello, I told you several time to use new version to resolve this problem ( https://wrobot.eu/forums/topic/12149-how-to-disable-anti-stuck/?do=findComment&comment=58222 ) I write several plugins for you, but now I am sure at 90% that you use old cracked versions, you can have the respect not to spam my forum when I helped you while you are dishonest. Cracked version is very old, he has detected by most of the servers, your server is probably recent or small so as not to detect it yet (and no plugins can change that). Now if you want help buy key (if the price is too expensive for you send me a message we can negotiate)
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You use last version?
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Use last version you will not have this problem
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Hello, all seems good, can you share full log file please. check if you haven't put bad space in items name
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Hello, try this custom profile: Prospecting.cs
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Big problems with gatherer (obvious bot)
Droidz replied to Photogenic's topic in Gatherer assistance
About first, you can disable option ignore fight when mounted (or use caster). Normally wrobot ignore mobs if they are far away, but finding the right distance is complicated -
Big problems with gatherer (obvious bot)
Droidz replied to Photogenic's topic in Gatherer assistance
Hello, Thank you for report. It is know problem, for now I haven't good solution, but these behaviors will be improved little by little -
You use recent version? because in recent version? normally the antistuck does not start if the person and stun or freeze. using System.ComponentModel; using wManager.Plugin; public class Main : IPlugin { private bool _isLaunched; public void Initialize() { wManager.Events.MovementEvents.OnPulseStuckResolver += delegate(CancelEventArgs cancelable) { cancelable.Cancel = true; // Products.ProductStop(); }; } public void Dispose() { _isLaunched = false; } public void Settings() { } }
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how to stop bot when Game master modify my character speed ?
Droidz replied to Vo1k's topic in General assistance
Hello, it is hard to check speed (can change with spell or mount) using System; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Plugin; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; using Timer = robotManager.Helpful.Timer; public class Main : IPlugin { private bool _isLaunched; public void Initialize() { _isLaunched = true; var t = new Timer(1000 * 1); // 1 sec while (_isLaunched && Products.IsStarted) { try { if (t.IsReady && Conditions.InGameAndConnectedAndProductStartedNotInPause) { t.Reset(); if (ObjectManager.Me.SpeedMoving > 0 && ObjectManager.Me.SpeedMoving < 5) { Products.ProductStop(); // or close: Environment.Exit(0); Logging.Write("Strange speed, stop bot."); } } } catch (Exception e) { Logging.WriteError("[speed change]: " + e); } Thread.Sleep(150); } } public void Dispose() { _isLaunched = false; } public void Settings() { } } Line 26 change your normal speed range. -
A lot of crashes
Droidz replied to Phantom's topic in WRobot for Wow Wrath of the Lich King - Help and support
Hello, try without plugin/addon and with another fightclass -
Mailbox
Droidz replied to FlaggShot's topic in WRobot for Wow Wrath of the Lich King - Help and support
your config seems good, if mailbox is in search range maybe you have badly added mailbox, maybe wrobot disable mailbox because he cannot make path/reach it. -
Hi, public static class AllianceGems { private static Dictionary<string, bool> Mains = new Dictionary<string, bool> { { "Majestic Zircon", true}, }; public static void BuyingGems() { foreach (var item in Mains) { if (item.Value) Vendor.BuyItem(item.Key, 20); } } } If you want use list with ammount to buy: using System; using System.Collections.Generic; using wManager.Wow.Helpers; public static class AllianceGems { private static List<System.Tuple<bool, string, int>> Mains = new List<System.Tuple<bool, string, int>> { // BuyOrNot, ItemName , BuyNumber new Tuple<bool, string, int>(true, "Majestic Zircon", 20), }; public static void BuyingGems() { foreach (var item in Mains) { if (item.Item1) Vendor.BuyItem(item.Item2, item.Item3); } } } Final code look like: using System.Collections.Generic; using robotManager.Helpful; using wManager.Wow.Helpers; using Buy = System.Tuple<bool, string, int>; public static class AllianceGems { private static List<Buy> Mains = new List<Buy> { // Item1, Item2 , Item3 // BuyOrNot, ItemName , BuyNumber new Buy(true, "Majestic Zircon", 20), }; public static void BuyingGems() { foreach (var item in Mains) { if (item.Item1) { var currentCount = ItemsManager.GetItemCountByNameLUA(item.Item2); if (currentCount < item.Item3) { Logging.Write("Buy " + item.Item2); Vendor.BuyItem(item.Item2, item.Item3 - currentCount); } } } } }