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Droidz

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Posts posted by Droidz

  1. 14 hours ago, cometttor said:

    @Droidz

    Droidz, i have similar problem.

    At first exorcism were casted all the time.
    I applied C++ code you wrote and it stopped to being casted.

    But now its not usable anymore. When im proc on Art of War my paladin isnt using Exorcism at all. 
    Dont know what is going on. I checked also art of war id and its the same as in post before.

    Please, help!


    CURRENT LOG (when art of war is ready but exorcism is not working)
    [F] 20:27:56.060 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:56.759 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:57.457 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:58.178 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:58.876 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:59.587 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:00.286 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:00.989 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:01.697 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:02.409 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:03.116 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:03.820 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:04.532 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:05.235 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:05.931 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:06.648 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:07.360 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:08.066 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:08.775 - [FightClass] Launch C# code: Exorcism

    11ww.PNG

    Hello, check if the buff id is good in  your game version .

  2. 15 hours ago, Weer36 said:

    Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior:

    GoToTask.ToPosition(pos, 3.5f, false, context => true);

    and

    GoToTask.ToPosition(pos, 3.5f, false, context => false);

    in both cases bot successfully runs until reaches destination and ignores fight during run.

    How to correct use GoToTask.ToPosition with interrupting when bot attacked?

    Hello,

    I'm supprise that with => false method move the character.

    To interrupting when bot attacked use 

    GoToTask.ToPosition(pos, 3.5f, false, context => !Conditions.IsAttackedAndCannotIgnore);

     

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