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Seumas

Elite user
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Everything posted by Seumas

  1. I am on silvermoon so I might have a higher spawn rate for ore on my realm, I am releasing my new update today after some testing it's got a improved collection rate.
  2. Love it so far! Just hate the font! :(
  3. 786 downloads

    Timeless Isle Crawl This profile will wonder round the lower part of the island farming all the non-elites and elite monsters, it's highly recommended that you bring food and set the bot up correctly e.g making sure you have don't attack elites not ticked and tick use ground mount.
  4. Sounds like you need to use a profile! Download a mining profile and run that
  5. Run the update.exe
  6. What if we have a group? Does this solve the problem?
  7. Version 0.1

    1421 downloads

    Farms the beach at the start kills all the turtles and targets the rares. This is only a quick one I made while I work on my island wide profile. - Again report places to be black listed. - Works for both horde and alliance
  8. People will be releasing them soon I know one guy is selling his.
  9. I can give this a go.
  10. Keep trying it you will join a arena where the team doesn't show up which counts as a win if players turn up you lose.
  11. Thats the point. The bot will leave the Arena before any combat starts. You have a 20% chance that the team won't turn up which means you will win. Just let it run for a while :)
  12. Can we do something like this for RBG?
  13. So it flys all around Pandaria? Does herbing and farming? That all sounds great! But then you bought it.... I'm pretty sure the author isn't going to like you sharing it considering his site sells them....
  14. Try again!
  15. Because you are new and no one knows who you are lol :L
  16. Great work Droidz! It works perfectly!
  17. Pick a new profile from the download section and check your settings the bot works for me perfectly.
  18. Seumas

    Erh?!

    Cheers Droidz!
  19. Uhm we need an option to disable mounts?
  20. Do you want the profile to just go in the cave only?
  21. Making Dungeon profile and this popped up? [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - Error injection [Normal] 12:09 - Stop Grinder Complete [Fight] 12:11 - Loading Fight class: C:\Program Files (x86)\WRobot\FightClass\ProtPaladin.xml [Normal] 12:11 - Select zone: Sethekk Halls [Normal] 12:11 - Start Grinder Complete [Debug] 12:11 - Spell(string spellName): spellName=Avenger's Shield, Id found: 31935, Name found: Avenger's Shield, NameInGame found: Avenger's Shield, know = True [Debug] 12:11 - Spell(string spellName): spellName=Shield of the Righteous, Id found: 53600, Name found: Shield of the Righteous, NameInGame found: Shield of the Righteous, know = True [Debug] 12:11 - Spell(string spellName): spellName=Blessing of Kings, Id found: 20217, Name found: Blessing of Kings, NameInGame found: Blessing of Kings, know = True [Debug] 12:11 - Spell(string spellName): spellName=Holy Wrath, Id found: 119072, Name found: Holy Wrath, NameInGame found: Holy Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Sacred Shield, Id found: 20925, Name found: Sacred Shield, NameInGame found: Sacred Shield, know = True [Debug] 12:11 - Spell(string spellName): spellName=Judgment, Id found: 20271, Name found: Judgment, NameInGame found: Judgment, know = True [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Wrath, Id found: 24275, Name found: Hammer of Wrath, NameInGame found: Hammer of Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Word of Glory, Id found: 85673, Name found: Word of Glory, NameInGame found: Word of Glory, know = True [Debug] 12:11 - Spell(string spellName): spellName=Flash of Light, Id found: 19750, Name found: Flash of Light, NameInGame found: Flash of Light, know = True [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Righteous => Failed [Debug] 12:11 - Spell(string spellName): spellName=Crusader Strike, Id found: 35395, Name found: Crusader Strike, NameInGame found: Crusader Strike, know = True [Debug] 12:11 - Spell(string spellName): spellName=Avenging Wrath, Id found: 31884, Name found: Avenging Wrath, NameInGame found: Avenging Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Holy Avenger, Id found: 105809, Name found: Holy Avenger, NameInGame found: Holy Avenger, know = True [Debug] 12:11 - Spell(string spellName): spellName=Ardent Defender, Id found: 31850, Name found: Ardent Defender, NameInGame found: Ardent Defender, know = True [Debug] 12:11 - Spell(string spellName): spellName=Guardian of Ancient Kings, Id found: 86659, Name found: Guardian of Ancient Kings, NameInGame found: Guardian of Ancient Kings, know = True [Debug] 12:11 - Spell(string spellName): spellName=Divine Shield, Id found: 642, Name found: Divine Shield, NameInGame found: Divine Shield, know = True [Normal] 12:11 - Player Attacked by Sethekk Initiate (lvl 67) [Fight] 12:11 - Cast Judgment (Judgment) [Normal] 12:11 - Player Attacked by Avian Darkhawk (lvl 67) [Fight] 12:11 - Cast Crusader Strike (Crusader Strike) [Fight] 12:11 - Cast Holy Avenger (Holy Avenger) [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68) [Fight] 12:11 - Cast Judgment (Judgment) [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68) [Fight] 12:11 - Cast Sacred Shield (Sacred Shield) [Fight] 12:11 - Cast Avenging Wrath (Avenging Wrath) [Fight] 12:11 - Cast Crusader Strike (Crusader Strike) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - Error injection
  22. I need the bot to open a door. How do I do this?
  23. Been searching through the forums but i can't find any information on how to add a player "use" to a profile I understand mail boxes and NPC setup but I want a character to click this clog icon and open a door how do I add this to the profile? Thanks!
  24. Profile just spent the whole time flying back and forth into Shrine of 2 moons? ..............
  25. Load it as a grinder profile.
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