Jump to content
  • Posts

    23
  • Joined

  • Last visited

Everything posted by [email protected]

  1. how did u solve it would u post the lua here ? only that part is cool also
  2. nothing with Buff conditions working right now i guess i used lua script, its working
  3. i believe its "check if target is in view" option that causes that in Gorefiend technicaly boss cycle is under water so u have to go next to it very much to get it in the view, i didnt test it coz mostly i keep that option off
  4. hitting button is not the problem, if bot cant cast anyting for a reason, it wont toggle on Auto Attack, thats what im trying to solve, tried macros for that part but even if u get it spam /startattack, u cant put a condition on it like "target distance", end up ninja pulling everymob around u
  5. Hello, I m looking for a solution to an advanced problem. 1 - a condition checking if auto attack is toggled on or off in fight class editor 2- how to use /startattack with some conditions in fight class editor 3- Else way to solve the scenario below i dont know how to use Lua or scripts very well so if u could just give the solution would be much appreciated Here is the scenario; - Lets say I have 2 Abilitles in my Rotation, ability1 and ability2 - I have 5 mobs in front of me, and im a Melee Class, - When i target a mob with "TAB", if the conditons are met, bot casts ability1 or ability2 accordingly, no problem there - But when ability1 or ability2 conditons are not met, (lets say they are in cooldown or whatever), and one mob died and i TAB other one of 4 My Char will sit there without auto attack till one of my abilities available again (after that it will autoattack itself) This makes a huge dps loss for melee classes which some are depended on melee attack procs I know when u right click it will start auto attack but still with swapping after death mobs, makes u loose time and dps, and mouse usage I tried 2 ways to solve it and failed to implement; 1)Use Spell Auto Attack added Auto Attack on Rotation from fight editor conditions if hostile near and if me in combat, it works but it keeps toggle it off and on like spamming it, coulndt find a way to check if auto attack is on or off 2) /startattack dont know how to use it really can solve the problem with conditions in fight class editor
  6. Done channeling with this one; Lua Script part: name, subText, text, texture, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo("target");if (startTime>50) then retV = "1" else retV = "0" end it does: cast "interrupt spell" (spell u added this conditon) after 50 milliseconds other conditons in image assure interruptable and range (exp for Arcane Torrent - Blood elf interrupt) i suggest to keep the order below in condtions, and "Lock frame when checking conditons" to False For interrupting normal casts (not channel), i added same spell with different conditons that exist in Fight Class Editor So now i can interrupt channels right away and interrupt casts at last milliseconds .) I ask; if how can we add notInterruptible part to the script above, rather than adding it in FightClass editor Thanx in advance, hf
  7. Got this one working, with some comparison and basic coding knowladge Lua Script : currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(60103);if (currentCharges==2) then retV = "1"else retV = "0" end Return value research : 1 Return value var : retV it does ; cast Lava Lush ---only when it has 2 charges Using lua will add many options it seems, but it would be nice if we had a condition in FightClass editor, will try to do channeling one as well dont know how to test it tho
  8. Ty for your interest first 1- You cant understand if target is channeling or casting in any case, i don't know how to use lua 2- Buff stack returns the buffs stacks on your character, what i need is charges of a spell, Lets say we cant do them by the FightClass editor, I try to learn about Lua scripts then Would u post an example for ; An enhance shaman, to cast Lava Lush ---only when it has 2 charges
  9. Hi, having some trouble creating some fightclasses for wrotation without some conditions in the FightClass Creater tool, would like to suggest if it helps if there is already please show how its done 1- Target Channeling- (not casting, but channeling) that would help to interrupt channels right away and interrupt the casts at last miliseconds 2- Spell Charge - Some spells can be used more than once right after, many classes have those abilities, bot use it when possible which is not very preferable
  10. According to lua, u cant check if the fire totem active is a searing or magma?
  11. Hi everyone I use Create Fight Class tool for creating my dps rotation for raids and pvp xt. Mostly does it part and i dont know about C# codes and how they are applied i use bot for combat rotation Its fine but there are some conditons that ""Create Fight Class tool"" dont inherit, and im told it can only be done in C# for exp: i wanted to do for shaman when im not moving; if there is 1 mob (around) and no totem -- put searing totem if there is 1 mob and searing totem --- do nothing if there is 2 or more mobs and no totem -- put magma totem if there is 2 or more mobs and searing totem -- put magma totem if there is 2 or more mobs and magma totem-- do nothing in this case, there is no condition to check which totem is active through the ""Create Fight Class tool"". you can check if there is an active fire totem but u cant check if its a magma or searing which are both fire totems What i ask is; Is there a way to do this with ""Create Fight Class tool"". It can only be done in C# ? Which conditions there are that arent in ""Create Fight Class tool"". Where can we learn from it Lets say someone else posted a C# code here for the totem part. Can i add it via ""Create Fight Class tool"". (I need it so i can keep modifying it when needed) Ty in advance Keep up the good work please
  12. Hi everyone, Here is a common problem i face with Wrotation with almost all classes Lets say I enter 2 spells to Fight Class Creator as a Marks Hunter - Chimaera Shot (at the top) - Steady Shot (below) When i run, it seems to cast them randomly, even tho it should cast chimaera when ever it can 1)Is there a way to fix this from the game or client? without C# 2) what would be the script for it if solved by C# thank you
  13. You mean the timer? How do you add delay? how it works? Does it break the priority sequence casting principle? Adding cooldown on it may work on some classes but not all ty
  14. Much more simple case --------------- Shadow Priest -Vampiric Touch Target Buff Casted By Me Vampiric Touch - False ------------- when the Debuff wear off mostly it casts Vampiric Touch Twice Help me with this please Vampiric Fail.xml
  15. Hello Looking for some conditions, and "Target Cast" wont help it, glad if u could help it I know few add-ons that can track these conditons, and didnt see any posts on the forum as well, hope it helps many - channeling (if target cast is channel, not a cast) -interruptable (if the target cast or channeling is interruptable or not) I plan it to use it on interrupts for various classes, interruptable condition will help to not waste interrupts on not interruptable ones and get it on cd channeling condition will interrupt the cast instantly while normal cast could wait till cast is about to end Thanx in advance
  16. -Chimaera Shot worked I entered1 instead of 1000 to the cooldown time before (no description or info about it :( It is not the best solution tho coz if I have lets say 10 focus (below 35) left somehow, and Chimaera Shot is up , it wont cast Steady Shot to get more focus and make the Chimaera Shot, nor it can cast Chimaera since it hasnt enough Focus This is not the part i am interested btw Cooldown Time Left condition works it seems, and I figured i didnt simplified my cycle enough to see the real problem I realized Chimaera Shot is not the real problem, the problem is the casting spells (Aim and Steady) in the right order SO It still cast Steady Shot even tho it can cast Aim Shot instead (without conditions) even tho Aim has higher priority AND Lets say if I add Focus Bigger 90 to the contions of Aim Shot, After Casting Aim Shot when the focus reaches 90, it casts Aim again even tho the focus is lower than 90 at the second cast, sometimes 3th time in the row way below the 90 focus (this is the part when Chimaera Shot cant get in between the shots, thats why it fails) AND After Steady Shot casts, focus reaches Bigger 90, It continues to cast Steady Shot, instead of Aim which has higher priority !!!!--This situation causes all the other Spells to get between those "casts in a Row", which fails the Priorty Casting and eventually dps I think there is a "Spell buffer" to make casts more fluid and without delay which fails when the conditions change during the casts HELP please, Thanx in advance
  17. Hello, First, Love the way fight class design works, simple & fast, thank you Here is where i stuck, Hunter - Marksman -100lvl Tools>Create Fight Class> Added 3 spells in this order by priority --------------- Chimaera Shot Aimed Shot Steady Shot ------------------- (can do in seconds which is very cool) Expected it to work like 1) if Chimaera Shot is castable cast then repeat from 1, else go to 2 2) if Aimed Shot is castable cast then repeat from 1, else go to 3 3) if Steady Shot is castble cast then repeat from 1, else go back to 1 ----------------- What happened in practice; Started WRobot, Alt+ Tab to Wow, Targeted the Dummy (tried also on normal mobs) -It casts Chimaera Shot directly -Then AimShot -Then when it cant do Aim no more, Steady shot, aim so on... But when Chimaera Shot cooldown ends, even tho it have enough focus and target ext. , it doesnt cast Chimaera Shot, rather later mostly right after a long cast of Aim shot or Steady ---------------- !!!----Which results Chimaera Shot sit idle and cause dps loss many times (not always) It doesnt cast Aim Shot when it is possbile neither, instead it casts steady shot sometimes. ------------------- Tried to solve it by adding conditions to Aimshot and Steady shot not to cast when Chimaera Shot is up (which is not the solution i prefer, i rather expect the priorities to work as listed), i think i couldnt find the needed condition; Cooldown Time Left --- Is Spell Usable -- didnt get me where i want it ------------ Tried all the possible options in spells menu and the preferences, -spell settings (all settings) -unlock fps limit -improve combat rotation speed -ignore Training Dummy -latency intervals didnt work as intended ---- PLEASE HELP I might be misinterpreted the way "fight class" works, but it works fine(perfect) with Warrior Class (with no casting abilities) as far as i observed My original fight class file is much more bigger and complex, but when i realized it fails, i simplified it to this version till i got the unintended part figured out Thanx in advance (Please dont focus the way i tried to solve, but the result)
×
×
  • Create New...