Everything posted by Amazing Snake
- Bot not skinning TBC version 2.4.3.
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Bot stops Combatrotation after getting Stuned
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support!
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Problem with Spells that have ( ... )
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support!
- Bot not skinning TBC version 2.4.3.
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"Player Teleported" get triggered by Player Death
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and supportNot every time. I noticed in Un'goro and Silithus.
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"Player Teleported" get triggered by Player Death
[F] 12:43:20 - [Spell] Cast Rejuvenation (Rejuvenation) [F] 12:43:21 - [Spell] Cast Innervate (Innervate) [F] 12:43:42 - [Spell] Cast Cat Form (Cat Form) [F] 12:43:46 - [Spell] Cast Claw (Claw) [F] 12:43:50 - [Spell] Cast Claw (Claw) [F] 12:43:53 - [Spell] Cast Claw (Claw) [F] 12:43:54 - [Spell] Cast Claw (Claw) [F] 12:43:55 - [Spell] Cast Rake (Rake) [D] 12:43:58 - [Fight] Fight stopped 12:43:58 - [Resurrect] Player dead 12:43:58 - Player Teleported
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Problem with Spells that have ( ... )
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and supportTested and still not working.
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Problem with Spells that have ( ... )
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and supportI know. The CC Creator detect the Spells but they dont get used in the Combat rotation. <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>4</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Mangle (Cat)</SpellName> <Priority>2</Priority> </FightClassSpell>
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Problem with Spells that have ( ... )
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Bot stops Combatrotation after getting Stuned
As the Title says, the Bot stops combatrotation after getting stuned (after the stun is gone) Is the same for root. Mob Stun and Root Error: [E] 17:47:01 - dfsg gfds gfds#2: Timeout für Vorgang überschritten Edit: (btw useing a basic feral cat Rotation) Log: [F] 12:31:07 - [Spell] Cast Claw (Claw) [F] 12:31:08 - [Spell] Cast Claw (Claw) [F] 12:31:09 - [Spell] Cast Claw (Claw) [F] 12:31:10 - [Spell] Cast Claw (Claw) [F] 12:31:13 - [Spell] Cast Ferocious Bite (Ferocious Bite) 12:31:34 - [Looting] Loot Bloodpetal Lasher Stun (1 sec) after Bite. Combat totaly stoped after Stun except autoattack. Second Log: [F] 12:36:05 - [Spell] Cast Claw (Claw) [F] 12:36:06 - [Spell] Cast Claw (Claw) [F] 12:36:07 - [Spell] Cast Claw (Claw) [F] 12:36:08 - [Spell] Cast Claw (Claw) [F] 12:36:09 - [Spell] Cast Claw (Claw) [F] 12:36:11 - [Spell] Cast Claw (Claw) [F] 12:36:15 - [Spell] Cast Ferocious Bite (Ferocious Bite) [F] 12:36:19 - [Spell] Cast Claw (Claw) [F] 12:36:24 - [Spell] Cast Claw (Claw) 12:36:25 - [Looting] Loot Muculent Ooze No stun or whatever. Normal Combatrotation. Stun: http://www.wowhead.com/spell=6607/lash <- example @Droidz Its on you now. I dont know if its cause the Catform but that is a realy Botbreaking thing. 10 Mrz 2017 12H30.log.html 10 Mrz 2017 12H34.log.html
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"Wanding"
isnt there a condition for it?
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"Wanding"
I guess this is a range issue. You prob have too Set "Autoshoot" from the hunter too 8-35 Range and Melee 1-7
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Custom Vendor Path
Its necessary in classic^^ atleast for vendor Path.
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Custom Vendor Path
Is it Possible too Generate a Custom Vendor/Ghost Path for Grind Profiles? This is Realy important for Vanilla too Avoid Higher Mobs or Horde stuff
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Help WRobot to improve navigation mesh construction
https://github.com/cmangos
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Stutter Moving - Vanilla
That dont solve the Problem. The moste People use more than one bot. And you cant Controll them all by having Fullscreen on.
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Movement "Works" only when Fraps is active?
20:56:57 - [Grinder] Started[N] 20:57:08 - [MovementManager] Waypoint timed out[N] 20:57:08 - [MovementManager] Report navmesh poly to avoid it[N] 20:57:08 - [Path-Finding] Path Count: 5[N] 20:57:18 - [MovementManager] Waypoint timed out[N] 20:57:18 - [MovementManager] Report navmesh poly to avoid it[N] 20:57:18 - [Path-Finding] Path Count: 8
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Movement "Works" only when Fraps is active?
Here a Log file. First Grinder Start is WITHOUT Fraps and the Second Start is WITH Fraps Enabled. 28 Jan 2017 20H39.log.html [N] 20:40:29 - [MovementManager] Waypoint timed out[N] 20:40:29 - [MovementManager] Report navmesh poly to avoid it
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Movement "Works" only when Fraps is active?
I wanted the Record the Movement cause the Bot runs in a straight line instead of use the Waypoints. I can see that the Bot is clicking on the Ground (Yellow Circle) for the Waypoint, but for some Reason he runs away from it. Then i Enabled Fraps and he just started walking the Right Path. But y as you can see it stutters hardcore.
- Walock
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"Wanding"
Anyone got a Wanding too work?
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"Wanding"
Anyone has idea how too setup "Wanding" in the CC?
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Paid Profiles
Is it allowed too Sell Profiles here?
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WRobot for Classic
over 30k people playing there comon droidz :D
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Buying a Farm account
Try Epicnpc