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Zan got a reaction from TheSmokie for a bug report, LuaEventsId.PLAYER_LEVEL_UP Not triggering
The following code using a c# fightclass in dll is not triggering when leveling up.
public void Initialize() { EventsLua.AttachEventLua(LuaEventsId.PLAYER_LEVEL_UP, m => SpellBookUpdate()); } private void SpellBookUpdate() { Logging.Write("Updating Spell Book!", Logging.LogType.Normal, Color.Crimson); SpellManager.UpdateSpellBook(); CustomClass.ResetCustomClass(); }