Everything posted by knights
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Cast Spell in Quester
casting on self. Perhaps like casting garrison on mob, or cast a HoT before combat
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Instance trash farm
<EasyQuest> <Name>KillAll</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="-4901.532" Y="-4221.89" Z="827.7637" /> </HotSpots> <EntryIdObjects> <int>47161</int> <int>45699</int> <int>45700</int> </EntryIdObjects> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> Try this
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Cast Spell in Quester
is there a way to cast spell in a quester profile? Tried the code below but it does not seems to work <EasyQuest> <Name>CastReju</Name> <QuestId /> <QuestType>InteractWithNpc</QuestType> <QuestClass xsi:type="InteractWithNpcEasyQuestClass"> <HotSpots /> <GossipOptionNpcInteractWith /> <Macro>CastSpell(774, "spell");</Macro> <IgnoreIfDead>false</IgnoreIfDead> <EntryIdTarget /> <Range /> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> Thank you
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FollowPath Issue
I've noticed that the bot do not always complete the path. for example, the bot does not move towards the last vector for it to complete the pulse. It will be waiting at the 2nd last vector and I have to manually move it forward so that it could continue with the next action. Anyway to solve this pathing issue?
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Disable PathFinding
[D] 18:56:48 - [Quester] RunCode[18]: wManager.wManagerSetting.CurrentSetting.UsePathsFinder = false; [D] 18:56:48 - [Quester] RunCode[19]: wManager.wManagerSetting.CurrentSetting.BlackListIfNotCompletePath = false; [D] 18:56:49 - [Quester] New step (20): ReturnToStart>Pulse [N] 18:56:51 - [MovementManager] Think we are stuck [N] 18:56:51 - [MovementManager] Trying something funny, hang on [N] 18:56:52 - [MovementManager] Think we are stuck [N] 18:56:52 - [MovementManager] Trying something funny, hang on [N] 18:56:54 - [MovementManager] Report navmesh poly to avoid it Hmm. it happen again... I should submit a bug report?
- Disable PathFinding
- Disable PathFinding
- Disable PathFinding
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92-94 Gorgond (Alliance)
anyone had an issue with the bot unable to turn in the first quest?
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Don't attack the mobs !
Is the current release updated with this?
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Attacking targets that are attacking bot first
After using the program for a few days, the bot will choose its target and move towards it. It will ignore all other hostiles that it pulled during the way. Anyway to make the bot change the target to those attacking the bot first?
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Me Human
Nice work, had a minor problem in adding white list. Error msg "Constructor on type 'System.String' not found"
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- 2 reviews