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Disable PathFinding


knights

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Path finding in dungeons are quite erratic, anyway to have a code to disable them? Something like the below?

<QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.CurrentSetting.UsePath = false;" />

Thank you

Regards

 

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Thank you Droidz..

Have another question, what does "[MovementManager] Report navmesh poly to avoid it" means?

I have a followpath profile but sometimes it does this and tries to find its own way which results in undesirable outcome.

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20 hours ago, knights said:

Thank you. Will update if it is still having the issue..

[D] 18:56:48 - [Quester] RunCode[18]: wManager.wManagerSetting.CurrentSetting.UsePathsFinder = false;
[D] 18:56:48 - [Quester] RunCode[19]: wManager.wManagerSetting.CurrentSetting.BlackListIfNotCompletePath = false;
[D] 18:56:49 - [Quester] New step (20): ReturnToStart>Pulse
[N] 18:56:51 - [MovementManager] Think we are stuck
[N] 18:56:51 - [MovementManager] Trying something funny, hang on
[N] 18:56:52 - [MovementManager] Think we are stuck
[N] 18:56:52 - [MovementManager] Trying something funny, hang on
[N] 18:56:54 - [MovementManager] Report navmesh poly to avoid it

Hmm. it happen again... I should submit a bug report?

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