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testingz

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Everything posted by testingz

  1. The bot keeps ignoring nodes. See here what happens with the Gatherer: All settings are correct in advanced options. I have played around with huge detection and it totally gets messed up, I have detection now down to 10-30 for the more precise paths I have made. It works okay on ~60% of all nodes, but that is not enough! How do we fix this? Edit: Here is another example Bot ignores the path I have made to get to the exact location smoothly. Instead, it takes the mesh given by the developer (?) and gets stuck very short after. I tested this without node being there, bot runs up easily, but when the node is there, he goes crazy and never reaches the node and gives up
  2. Hello, divine steed and other Speed buffs dont need any target. Isnt there an option to let the bot cast speed buffs Whenever it is not mounted, for example indoors..?
  3. can you please elaborate why this works and quote on this post so I get the new from it? I am having similar issues with Gatherer. I am looking forward to your reply and sharing of your findings
  4. When being indoors / dismounted for example, here with the paladin. Cast the Divine Steed speed buff. How do I get it to work and cast always and on cooldown, whenever the char is running around not being able to mount?
  5. It is set, but it does not work. Do I have to check a condition? If so, which condition? I want (in this case) the paladin to be cast divine steed Speed Buff when he is Indoors and the DK (in the other example) to cast Path of Frost when he is In Water
  6. Thank you. Can you please have a look into the following topic? To improve the mesh, the bot uses when he detects a node (for example in caves, with gatherer) and then completely gets stuck. Can we change that mesh that the bot automatically uses? the simple pathing-method (orange dots when creating a path) gets overwritten by the one that is built into the bot/gatherer-function already, which is pretty frustrating. In this topic below I have given details where this exactly happens, including logs
  7. yes, I am talking about the wow addon "server hop" and also the inbuilt wow search function for groups to hop servers. I am really wondering why nobody found this out and keeps complaining or not using server hopping "since they nerfed it" - as said, it works fine. And I have hopped prior to the nerfes, I know what I am talking about. And when I say it still works (pretty much as before, but ofc not with mass amounts and the entire server population - like 40-50% as before, for example like in WoD) it does work :) that's why it would be really nice if the plugin here would work. would perfect the bot for farming nodes even more
  8. did you actually try it? it works perfectly fine. you just need to pick other options then the default search for groups in "common" tab
  9. Title, found a nice plugin. All .cs data. Can I import that and run it in wrobot? https://www.thebuddyforum.com/honorbuddy-forum/plugins/uncataloged/248598-plugin-nuok-server-hop.html#post2217330
  10. Want to donate me your money to make me also feel like the cost is not high? For someone who has not really anything to start with, every buck counts I am well aware of the options under General Settings, you can facepalm yourself^^ I am just quoting what Pasterke has written and he didnt write general settings, so might aswell have been not in the Gatherer
  11. PM sent. For everyone else, the questions were: How do you make the mesh better, for example in caves? When the bot detects nodes and runs up to them, if the terrain is not even, he gets stuck. I have manually drawn a path up to certain very valuable nodes and added very small detection radius - the bot runs up close to the node and would actually be able to grab it, but then returns to the given mesh by the developer, runs back down and attempts the node from another angle and gets terribly stuck and then abandons the process. Totally frustrating. Can I fix this myself and somehow add my path and replace the mesh by the developer, continously getting the bot stuck? Can you run 2 or more processes together, for example Gatherer and Grinder? I ask this because apparently Gatherer is lacking proper features. Features like blocking certain mobs and not attacking them entirely. How can this be done? There is a Blacklist but when adding certain mobs to this list, nothing happens. The player attacks them regardless (yes, having looked in all of the features like Not attacking first, etc). Can you somehow add names of the mobs to a list, the player totally ignores? Mainly this is asked because when farming and mobs aggro and the bot (is mounted and can loot during being mounted) then dismounts (is Not dazed! or anything) and attacks the mob. As written one above, the option to Not attack first, was checked. I can only imagine this has to do with the Click-to-Move feature, where by the bot then clicks one step away from the node after having looted it and this click then just lands on the incoming mob. The bot is able to loot while being mounted (stirrups item). The perfect solution would be to totally shut down combat mode, not being allowed to attack anything. How can this be fixed? And most importantly would be: How can the Realm Hop plugin get to work? I have downloaded the necessary Server Hop addon, but nothing happens when activating the plugin and setting it up properly. How can server hopping be added to Gatherer? This must work and if it does (and all of the above), the bot is perfect.
  12. Edit: Coords added Edit2: Okay this baffles my mind. How the bot reaches the nodes are already set by the developer? I have drawn a precise path to the node, the bot Skips it and goes Around the Seam node and gets stuck Again. Please look into this @Droidz I am looking forward to this and that it works. I am about to buy multiple accounts and also copies of this software for them. It needs to work right. I appreciate your dedication
  13. 7,50 battlechest, current price legion 30 = around 35-40 euros. char boost and what he all writes is included for 1char
  14. It would be great if I can contact you via PM and ask you all kinds of questions related to making the better for smoother backtracking of the path/unstuck, using buffs with fightclasses, how to properly blacklist/block, server hopping, etc I greatly appreciate your support and I am looking forward to getting in contact, thank you!
  15. Ich werd dich über PM kontaktieren. Fragen beziehen sich auf unter andrem zu bessrem mesh-verhalten bei stuck, fightclass buffen, blocken/blacklisten, server hop, etc Ich freue mich auf Rückmeldung! :)
  16. Twice skipped Seam nodes (leystone and felslate seam) in caves in suramar. They have been added manually to the Gatherer settings aswell, still skipping. Please fix EDIT : Basilisk cave east of the near withered village, where the petrified ettin statue is, in there is a Leystone Seam (25.2-52.3) on the left side of the cave, which has a wrong search mesh. The bot walks even up to it, but shortly before mining, he turns away and continues the path. This is the one behind and left in the cave. There is another one on the right side (24.3-52.4), which gets skipped too. I'll add coords tomorrow Added. The cave with the basilisks in north-east Felsoul Hold, when you enter the last section of it, has right in the beginning on the ride side a Felslate Seam (30.6-55.7). Which gets ignored. In the right corner, up a ledge, is another Felslate Seam (31.5-55), which the character tries to get up, but can not reach. On the left side of that cave is also a Leystone Seam (30.9-54.8), the bot cant get up either. My path / mesh I have uploaded is able to get up there. If you want to add that here @Droidz There is another cave nearby (29-53.1) where the mesh, when having found an ore and the search radius is too high and gets spotted outside the cave, is ridiculous. It's like 3 straight lines that both go trough walls and the bot gets stuck everywhere. Please consider fixing this. Thank You Log: 30 Jan 2017 03H28.log.html
  17. Where do I find this setting exactly? We dont have different versions of the client, dont we? I hope there arent different models for how much we pay
  18. Mein farm-Bot ist perfekt, wenn "Das" funktionieren würde. Wie ich in den comments unter den Bot auch geschrieben habe, macht das Plugin mit dem heruntergeladenen WoW-Addon "Server Hop" aber garnichts. Hat jemand das bei sich zum laufen gebracht? :)
  19. Ein Rat von mir wie ich das mir selbst beigebracht habe: Ich bin unter FightClass Profiles bei den downloads gegangen und hab mir das Gewünschte heruntergeladen. Dann habe ich bemerkt, dass mir einige Sachen da nicht gefallen und wollte anfangs meine ganz eigene FightClass erstellen, hab aber einiges nicht beachtet und Dinge haben nicht funktioniert. Und dann habe ich einfach eine bereits Existierende genommen und mir genau durchgelesen und mit Meiner verglichen. Dann hab ich alles verstanden und jetzt funktioniert sie. Ist wirklich sehr einfach. Der Bot kämpft eh automatisch, was hinzugefügt wird sind idR nur Angriffe und ggf Heals und auch CC wenn man will und eben dann auch die Voraussetzungen, wann was eingesetzt werden soll, was ja rechts neben den spells steht als "Condition" und manche spells brauchen ein Feintuning da obendrüber bei den Spell Settings. Das war bisher aber bei mir nur ein einziger Skill.. nach 1-2 rumprobieren und nem weitern Tag Feintuning sollte das bei jedem stehen. Alles Gute!
  20. Title, the gatherer is skipping nodes, quite often this session. Solution? I've just cleared the blacklist after, edited out what was in the xml I've previously added Log: 29 Jan 2017 20H10.log.html
  21. Dear community, I simply want to speed the bot up while he is being indoors. Any speed buff, such as sprint from rogue or here with the paladin Divine Steed. I know I can select the spell, but there is no condition I can find that sounds similar to "if not mounted, always use this spell on cooldown". How do I make it work?
  22. testingz

    Realm Hop

    I wrote you a PM just now with the exact same issue, the bot is not doing anything. I combine it with Gatherer and "Server Hop" addon is untouched by the bot. Can you please look into this?
  23. I do not get this. I do not have the relogger active.
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