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testingz

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  1. Working again. And no more Lua error since the last two patches as of today. Great work!
  2. can I disable this option and use memory cleaner plugin instead plugin?
  3. The log just says: [F] 00:47:41 - [Spell] Cast Fishing (Fishing) over and over Its casted and not looted. As said in the other thread, worked yesterday. Today somehow magically not. Edit: I dont get it. And now it works again. What is causing this? How the character faces the water? @OP you might want to fiddle around with installing and deinstalling and the distance to the water. @Droidz the only remaining question is: why does the fisherbot /reload every.. 30sec or so? (it is not the memory clean feature) the thing with this is, the bot then recasts a fish attempt, makes the possible catch on the last attempt fall away. Which reduces greatly the possible amount of fish caught.
  4. Same here for me And also only a regular Fishing Pole.
  5. Question has been asked here already, no answer Please answer and have a fix, it's annoying. Is it necessary? (and no, it doesnt help reduce memory usage. its not like the memory clean plugin. after an overnight game crashed due to shutting down of toomuch memory usage) And 2nd: Suddenly the bot does no longer loot. It worked fine last night when beginning, but then I check back this morning and want to start the bot again, he casts but as soon as a catch appears, it doesnt loot and re-casts immediatelly I thought this was fixed upon a re-installation, wached it work again and then I alt-tabbed to windows and into firefox to reply in this post, tabbed back into the game and it was the same. still not using the bopper upon catch @Droidz or anyone can you please answer and resolve this? Mate, to be reeally polite :) I have paid 45,- to get a full license, can I please get a working fishing bot in return?
  6. The bot catches fish and either inbetween the fishing or after or before, there happens to be a /reload and the fishing gets cancelled. Happens at least once after a catch. Why is that? And what is it? @Droidz Used in 1.12 elysium
  7. No mobile app running, it's on PC. There was a launcher active, but not with running wrobots. Wowproxy that can be found in the taskmanager is also disabled, same as the StreamingAgent or how its called, also in taskmanager and checked in the launcher settings, it's disabled. Still the message pops up, why?
  8. Why wait? Because it can look silly when harvesting a node and the bot runs then away, when you initially came out of stealth and probably then adding a couple of mobs and not being able to re-stealth. How can you make it so the bot detects the node, runs up to it in stealth as usual, and then harvests and then waits until the stealth skill is off cd and usable again and then continues to move (stealthed) ?
  9. if you want to loot a mob then loot mobs has to be turned on, naturally, yes.
  10. yes, so far triggers both and then uses what is off cd. works okay what last does not work right currently is that the bot pops out of the stealthed cat or fighting bear form and then walks around in human form, until prowl is off cd and can be used again, which looks silly. Can you make it so that the bot always runs around in cat (and prowls when usable as before) and infight goes bear form, and keep that all the time? When you see my uploaded file, you see that I used a c-sharp code with no ! infront of it. Which probably will make it use cat form all the time, but maybe not use bear form then, hm? I have set use in move @cat form, but for some reason it gets ignored any clue?
  11. Does this also work during stealth? I have noticed it works very well with the mobs that spawn on gathering procs on nodes, but attacking mobs on the path (e.g felfire basilisk) when being stealthed, does not seem to work. I've switched to attack first, but then the bot also goes out of stealth with a few withered and some other non-minable basilisk and I dont want that. What fix do you recommend? I have not found one so far that does the described (ignore all other mobs as usual, but include felfire basilisks during run. Is any of that influenced by attack before being attack here? I've added the ID and link into the .cs file http://www.wowhead.com/npc=101868/felfire-basilisk Edit: Seems to magically work now
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