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testingz

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Everything posted by testingz

  1. Latest Server Hop addon downloaded, works fine. But the plugin does nothing, does not activate. Can anyone explain why?
  2. Wait, the old Wow addon "automaton" or here a plugin thats called so? I do run Gatherer to farm. You can not run 2 applications, can you!?
  3. I would like to leave my contribution. Please click on the image for higher res and not so pixelated as the preview. With kind regards and please feel free to share how you like it Each individually on imgur: http://imgur.com/a/neCOh
  4. The issue is, looking on the minimap, when the player travels the route and when he.. exits.. a certain area and then a spawn pops up where he already was, he does not turn around and the spawn is pretty much wasted until lateron he would then return, it would be despawned. So I assume an area is.. checked.. only once per.. entering it.. and not multiple times? It would be great if the player would be able to even turn around and check where he was, if the radar is set to a great value, like I have between 100 and 200 of detection. So far the player only detects what is.. ahead.. of his route and not.. what spawns behind him. I'd love to see an improvement here, glad to leave this feedback here :) Cheers and keep up the great work, will support wherever I can. I have not uploaded the log yet, will do when I have time soon, thank you!
  5. Hello again, I have added several mobs to the Blacklist and still the character keeps attacking them, when he harvests a node and the mob comes close. Shouldn't the blacklist completely remove attacking any blacklisted mob? Or how is the blacklist working? Looking forward to a complete disabling of combat :)
  6. Instead of deleting the entire path, can you add parts to the routes you want to improve?
  7. Dear community, /tar Withered Hungerer /attack Withered Hungerer (if the 2nd one even works) just as an example. How would such a plugin look like, that just and only checks if a Withered Hungerer is around the char and if so attack, kill and loot? I greatly appreciate your help
  8. That really, really, Really would be helpful! :) Or can I make that myself, if so - how?
  9. Thank you for sharing, instantly came to my mind, because of the linking, they could all be shut down very easily, when one may got have tracked and would be on it's way to be banned.. yeah exactly.
  10. This is new: Usually every software on this clean computer works perfectly well. Here tonight/today I ran into a "...has stopped working" error of the wrobot client. Why was that? After closing the error, even Wow closed. A thought of a ban came to mind but nothing of that
  11. #1 - For example items and their buffs such as Hoofplates and Stirrup for harvesting mounted, is there any implemented feature with which you can keep track of them and renew them after several hours? #2 - Regarding the Thundra Rep mount feature in the settings, when you enable it, when does it repair? Do you have to click on the right Go to vendor/rep in x minutes to enable that feature entirely or how does it work, when does it repair? Does it swtich the mount or do you have to ride it?
  12. Have found no other source to ask this currently and there is no real offtopic forum besides the 'trash' one :) may I ask where you buy your wow keys from for multiple wow accounts to bot with? You may leave me a PM. Thank you very much
  13. Dear community, I have just figured this out and it was quite a let-down, to create a detailed path for gathering around an entire map, back and forth, not in a complete circle because that is not possible, but sometimes in areas with big density of materials in an "S" around and in canyons occasionally the starting path and the path back home run parallel to eachother for maximum efficiency. The bot is in the middle of the whole route, finds a herb, crosses the path of the route that was designed lateron for the way back, re-enters the loop on that side and runs the opposite direction back to where it initially came from, shortening the path. Do you have to make either a big circle or only one line back and forth? Is there a way the crossing over and then re-entering on the wrong path, running back, skipping all the path ahead? Any option that I've overlooked? Pretty sure I have checked all I am looking forward to your reply. Thank you.
  14. does it matter buying licenses and setting up accounts with vpn or go with your regular ip? I've never messed with changing ips before
  15. Or might this lead to problems? Really nice feature
  16. Edit: Yes, that is it - seem to got it. When you run towards a node and a mob walks over it, the interaction with the node (a right click), attacks the mob. Can you set the "interact with target", which also works for gathering, to a key and implement it in the software, so the software doesnt click to harvest?
  17. That is set to off, sure. The character gathers 90% of them. I have even brought the radar down to 100 because I make more precise paths, on my last run there was no issue with looting this time. But a hell-of-a-lot aggroing mobs that "dismounted" the player. So basicly #1 is only remaining and was the very reason for me to create 3 more routes, experimenting with it, but no solution yet - see the other thread:
  18. If during gathering the player gets attacked, sometimes he dismounts and starts to fight. Note: This does Not happen due to dazing, I most likely assume due to the pathing-feature with click-to-move. Right-clicking then attacks. Could this be set to left-click-to-move, if this is the case? If this is not the case and this can not be avoided, could you add ontop of the gatherer-program running, also a fighting-one ontop? So far there is no "fighting-plugin" meaning that the character only fights back with auto-attacks, which takes forever. It would be nice if this could be modified - or totally avoided by a feature that totally restricts combat during gathering.. What's the best solution for this? :)
  19. I was just about typing that it worked but at that moment, it did not. I thought i'd figured out issue #2 - being "Max units nearby" set to 20, was writing this here, had a notification to tab back into wow, did and saw the char going by a farmable node near the route, not caring. Why is that? To #2 again, can you not completely shut-down combat?
  20. #1 How to completely avoid starting combat? I've checked all options and I am pretty sure I've set all to off and the character is still attacking. Might this be because of right clicking to move and right click also attacks aggroed mobs and then dismounts - solution left-mouse to click to move forward if that is possible and rightclick interact only? (it's default both left and right iirc) #2 I've set the path really close to herb nodes sometimes (didnt know that the char auto-moves there once within radar range) and so there are some nodes on my path, even tho he is really close to them, he just ignores and moves along. And no there are no other players around and even avoid node when player is there is off anyway.. why is that? Thank you really for clarifying
  21. I have already found that out. Thank you very much for helping out aswell. Works perfectly. Big thumb up for the creator(s) of wrobot.
  22. Hello everyone, Again a quick question: I've just downloaded one of the recommended profiles for gathering and it works quite okay, but I personally would do it alot more smooth. Now I've figured out how to edit it and to my surprise I see only, what looks like, coordinates. The bot in here on his path is clearly noticing if herbs are up or not (looking on the minimap) is this done by a radar? It's clearly not done by simply recording mouse clicks, isnt it? There is abit more tech behind it. For herb gathering for example, how do you check if a plant is up or not? And if one is up, go there and pick it up and then go back to the regular track and continue. If it's not up, continue with the regular path. Am I overthinking it? How to do it / fully access it?
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