Hello fellow Botters,
This is the AIO Fightclass for WotLK Content.
Most will download this without given any Feedback, but i appreciate every Feedback you want to give.
With the Rework to 3.0.0 the Framework was given a great overhaul by @Hashira who is a genius. Additionaly another Dev @FlXWare joined the pool of Devs and contributed a lot to the again reworked AIO. And finally the latest Rework was done by @Zer0 which is an awesome dev! The AIO is the First FC with support for Raidheal (limited to Holy Priest)! One of the Maingoals this time was to speed up the FC, and i think we hit a point where we can be very proud of what we achieved. Most of the old Bugs are gone, PetManagement for all Petclasses are top notch. Buffmanagement is now pulsed on movement and combat and many more changes. Just try it out yourself, you will see a significant performance upgrade. Bugreports are welcome and needed to get it to a new stage, so feel free to do so.
English Client ONLY!!!
Deactivate all Addons, Wrobot relies heavy on LUA and every Addon can interfere with this in a bad way!
Added Healbot Product, use this instead of WRotation to Heal as Healer inside Dungeons (No Settings, no Interface, just place it under Products, select it and Choose Systetic Events in the AIO FC). This is only needed for Healers.
Here is the Current State:
DeathKnight (Frost, Unholy, Blood)
Druid (Feral (No Tanking in Dungeons), Restoration, Balance)
Hunter (Beastmastery, Marksmanship, Survival)
Mage (Frost, Fire, Arcane)
Priest (Shadow, Holy (inkl Raidheal), Discipline)
Paladin (Protection, Retribution, Holy)
Rogue (Combat, Subletly, Assassination)
Shaman (Enhancement, Restoration, Elemental)
Warlock (Affliction, Destruction, Demonology)
Warrior (Arms, Protection, Fury)
Green = tested and in a working state, Yellow = Rotation added but not much tested, Red = no support until now.
Short Feature Overview of new Corefeatures:
Auto updating System to the newest Release
It now makes Use of Unique Syntetic Events (Activate this when you play as Healer in Dungeon or Group)
Uses Prioritysystem to decide which spells to cast (Framelock is now working, Slowrotation is now working)
Auto Set Talents according to the choosen Spec (only works with Products which support movement)
Tankspecs can Autotank adds in Dungeons
Supports HMP incl. fleeing from Mobs
Healspecs can handle different Healspells for different Roles/Classes
Autobuffing (Paladin will chosse which buff is needed, according to the Targets Dungeonrole without targeting)
Druid (switches Forms according to Usersettings, makes use of prowl)
Hunter (Autoset stances for Pet, Autofeeding Pet, Petspell Management like Taunt, Random Backpaddle Movement)
Mage (Frostnova Backpaddle, makes use of own casted Food/Drinks)
Priest (nothing new to say)
Rogue (use Rangepull if you have Rangedweapon and the target is surrounded by hostile targets(activate it in settings))
Shaman (Autoset Totems in Totemic Call, makes use of Totemic Call, reworked Rotation)
Warlock (nothing new, just a Beast for Leveling)
Warrior (use Rangepull if you have Rangedweapon and the target is surrounded by hostile targets(activate it in settings), just a Beast for Leveling)
Besides the new Features which are added, we have all the old Features including from the previous Version.
Have Fun with testing, you are welcome to report bugs (pls with detailed description and logs). Features will be added after the AIO get´s out of BETA state, until this it´s just bugfixing and reworking Rotations!
Welcome @Hashira as a new CoDev for this Project ?
Welcome @FlXWare as a new CoDev for this Project ?
A special Thanks goes to @Droidz for the Bot, the Wholesome Devs ( @Marsbar, @Zer0 @Mortis123), Devs ( @iMod, @Matenia) and Testers ( @Kamogli much more...)
If you have to report a Bug, leave a Comment with a Log. Alternatively we have a Discord for Bugreports and Feedback.: https://discord.gg/NEq4VA6 .
P.s.: If you have Problems with crashing while open the Config, remove your old FC Settings from your Folder and restart the Bot.
I want to share first fight class i ever made, right now i cant find final version becuase i reformated PC but i think others can still build on these. In Settings set False to True for skills you want to use, happy leveling. Profile handles mutliple and single enemy targets with ease, some included features:
Charge - Cast if skill is not on cooldown and target distance is bigger or equal to 8 /* Requires Warbringer talent Revenge - Cast everytime when skill is ready to use and rage is bigger or equal to 5 /* Improved Revenge and Shield Mastery talents recommended for max dmg and AOE
Shield Block- Cast if target is in range and skill is ready /* Increasing the block value by 100% for 10 sec makes Revenge skill ready Shield Bash - Cast if skill is not on cooldown, enemy target is casting and in meele range Shield Slam - Cast everytime when skill is ready Bloodrage- Cast if skill is not on cooldown and rage smaller or equal to 4 Demoralizing Shout - Cast if target does not have debuff, target is in range and rage is bigger or euqal to 10 Battle Shout - Cast only if player is in combat, does not have buff and rage is bigger or equal to 10 Last Stand - Cast only if player HP is equal to 10% or lower Intimidating Shout - Cast if 3 or more targets attacking player at the same time Shield Wall - Cast only if player HP is equal to 20% or lower Concussion Blow - Cast only if player HP is equal to 25% or lower
If you have any issue PM me il adapt it or try to solve it
I want to share first fight class i ever made, right now i cant find final version becuase i reformated PC but i think others can still build on these. In Settings set False to True for skills you want to use, happy leveling. Profile handles mutliple and single enemy targets with ease, some included features:
Charge - Cast if skill is not on cooldown and target distance is bigger or equal to 8 /* Requires Warbringer talent Revenge - Cast everytime when skill is ready to use and rage is bigger or equal to 5 /* Improved Revenge and Shield Mastery talents recommended for max dmg and AOE
Shield Block- Cast if target is in range and skill is ready /* Increasing the block value by 100% for 10 sec makes Revenge skill ready Shield Bash - Cast if skill is not on cooldown, enemy target is casting and in meele range Shield Slam - Cast everytime when skill is ready Bloodrage- Cast if skill is not on cooldown and rage smaller or equal to 4 Demoralizing Shout - Cast if target does not have debuff, target is in range and rage is bigger or euqal to 10 Battle Shout - Cast only if player is in combat, does not have buff and rage is bigger or equal to 10 Last Stand - Cast only if player HP is equal to 10% or lower Intimidating Shout - Cast if 3 or more targets attacking player at the same time Shield Wall - Cast only if player HP is equal to 20% or lower Concussion Blow - Cast only if player HP is equal to 25% or lower
If you have any issue PM me il adapt it or try to solve it