Yayybo
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Yayybo got a reaction from sowelu in Quester Profiles in C#
Well its doable but dunno if its worth the hassle to rewrite an existing product just for the sake of not using the profile editor :D Still i guess you could tweak the movement, approaching vendors/questgivers/trainers/flightmasters more easily with predefined pathes. Like if you are near a vendor that is inside a house swap to a predefined path instead of generating a new one with recast and detour...which gets stucked or hugs the wall like crazy.
Hacked a small example together which is despite the name not very 'advanced' haha... . I've included two quest examples for Valley of Trials. Tested on TBC. Kinda wonky and not 100% working right now :/ Most of the included classes are empty as i've added them cuz i thought those features might be handy or must be included to work properly... . Atleast it was more convenient to write the quest profiles and a lot faster than with the profile editor x)
AdvancedQuester.rar
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Yayybo got a reaction from AudreyH in Quester Profiles in C#
Well its doable but dunno if its worth the hassle to rewrite an existing product just for the sake of not using the profile editor :D Still i guess you could tweak the movement, approaching vendors/questgivers/trainers/flightmasters more easily with predefined pathes. Like if you are near a vendor that is inside a house swap to a predefined path instead of generating a new one with recast and detour...which gets stucked or hugs the wall like crazy.
Hacked a small example together which is despite the name not very 'advanced' haha... . I've included two quest examples for Valley of Trials. Tested on TBC. Kinda wonky and not 100% working right now :/ Most of the included classes are empty as i've added them cuz i thought those features might be handy or must be included to work properly... . Atleast it was more convenient to write the quest profiles and a lot faster than with the profile editor x)
AdvancedQuester.rar
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Yayybo got a reaction from Findeh in Turn off any movement
I had similiar issues with the pathing where the bot took a working but rather unusual path (followed exactly the outline of a house...). Maybe a solution like @Droidz suggested could work for you aswell. Grab the point which the bot tries to use and overwrite it with a working point. Just add the snippet at the beginning of your profile within a RunCode block.
https://wrobot.eu/forums/topic/2681-snippets-codes-for-quest-profiles/?do=findComment&comment=26713
Else you could try what @Matenia suggested and add a FollowPath step. Sadly this solution won't fit for any problem as you can't interrupt a running step. If you get stuck within a step the approach of @Droidz could work tho. If its a transition like get from A to B FollowPath does its job. If your FollowPath starts at a accessible location the bot can even move to the starting line without any issues. (Tick the "force start at beginning" in the profile editor)
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