payyn518
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File Comments posted by payyn518
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After renew, it doesn't go back to killing the target.
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Reapler is it possible that you could give us a version that would disable the plugin while in the tram? Humanmaster plugin already provides a good route while in that area. With both enabled, the bot runs into a wall while running to the middle of the room to prepare to get on the tram. The wall the bot hits is the first corner of the first tram terminal. When it hits the wall, the Humanmaster plugin resets and send the bot out of the tram to try again.
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1 hour ago, penumbra said:
I still get circling with HMP off, but much less than before. I think it's the smartpull feature of HMP that does it
One of my bots did just start circling after about 30 minutes of being active. It keeps repeating unstuck. I agree with Penumbra that its not 100% HMP causing the issue, but I do believe it does cause it to occur more frequently. I had 6 bots running and within 5 minutes 5 of them were making circles. After I turned off HMP on all the bots I didn't notice the issue until 30 minutes of activity.
Maybe test a version that only allows 2 unstucks to occur within a 10 sec period, then it disables the plugin for 20 sec? I'm not sure how Wrobot would handle that, but just trying to think of ideas to reduce the issue.
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1 hour ago, Matenia said:
Nope. HMP doesn't modify pathing like that at all. Neither should SmootheMove.
Rather what I think is happening is that your profile contains 2 very close waypoints next to the objective and wRobot keeps cycling between them. You should be able to see this if you enable Navigation logging.I'm 100% sure that HMP is breaking the unstuck mechanic for Smoothemove. I was getting random circling while the bot was active(maybe related to looting in HMP). I turned off HMP and restarted the bot and everything works fine. By the way, I think both plugins are great, but I'm just reporting what I'm seeing.
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Thank you for providing all the updates to this plugin. I have to say this plugin takes Wrobot to the next level. There are few issues with pathing, but the biggest issue I see is with the circling around target when the target or objective is not there at the time the bot gets to the point.
I believe the issue is caused by using the HumanMasterplugin.
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6 hours ago, Mikemall said:
Yes it does work for Vanilla.
Why would you say this works when you start the bot and it clearly says the below?
21:27:18.789 - [SmoothMove]
This plugin is only for 3.3.5a(12340) and won't work for this version. -
Vanilla is working great. Where are the settings kept for each character?
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Hi Eeny,
It looks like the fight class has an issue with how far the bot is away from the target. If it is to close the bot tries to move away. I only seem to have this issue with your fight class. The problem this causes is that it looks bottish and it sometimes pulls more adds.
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The profile doesn't pick up the Choker after she dead. Also, doesn't attack the voidwalker when it spawns.
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seems like this plugin causes the bot to crash now.
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nm
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yes, it didn't want to enter the broken ship through a window. I used a melee class so that might be the issue. Sorry for not having more information, I just noticed it on my melee bot. I believe the warlock bot made it through that quest because of the voidwalker pet.
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I wanted to add some more feed back. There is a murloc quest in the wastfall that put the bot in the water next to a ship. This causes the bot to not move or die. I would recommend on any quests to keep the bot out of water, if you can.
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This plugin doesn't seem to work or I don't understand the reason for the plugin. Do we still have to manually enter the food and drink that the character needs to use to regen?
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On 11/15/2017 at 1:20 PM, FNV316 said:
So is your problem description. As Matenia said, vendoring is not done by the profile. There can occur a problem if you receive more items as quest reward, than you have actually free space in your inventory left, but not less enough to trigger vendoring. So try to increase empty inventory slots or give me a useful description of whats wrong.
It is because he using profession bags. need to increase his open bag slots to the size of the profession bag. That way the bot doesn't count your bag slots in the profession bag.
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Is it possible to disable the features while the character is dead and running back to the death location?
MoneyMailer
in Plugins - Multiversion
Posted
Thank you!