penumbra
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File Comments posted by penumbra
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1 hour ago, KnightRyder said:
Doesn't work too well. Gets stuck moving on to steps in quester and I have to stop/restart bot. When it does work, it does seem to do it pretty well. I have to turn down the settings a lot otherwise its very twitchy.
Attaching log if you want to take a look
I looked at your log, note that you are running 7.3.5 64bit for a plug-in made for 1.12-3.3.5, I think this may be problem
author will have to comment if it works for 7.3.5 anyway
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17 minutes ago, reapler said:
I changed the behavior when to stop and start moving, maybe this will work now. If not please let me know and if possible a snippet from the profile would be helpful.
Thanks!!! Will test next week and report back with results
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56 minutes ago, Steffen said:
Never abobe 60 so it should be fine
Should be
easy tell for me is to watch the bot swimming, if it stutters something is wrong, if 60hz then swimming is amooth
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38 minutes ago, Steffen said:
Okay I thought it's just about setting the ingame properties to 60Hz. But it's also forced to 60Hz in Windows' display settings. Should be enough right?
Click Ctrl+R in game to see FPS, if it’s always 60 then yes, else set it in Nvidia panel also
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Seems there is a big bug that the plugin is incompatible with custom move patterns from questing profiles :/ since it breakd questing and does they previosily described botting behaviour when gathering, it is in 1.0.5b only for grinding - hopefully something you want to fix, still an amazing plugin!
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Finaly! :) will try this out now
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Again, really great plugin. Small bug regarding farming on Vanilla. If bot is moving to a node, and is aggrod on the way. The bot will stutter on the way to the node before turning around to fight, it also throws this error. It's fixed by turning off gathering
Go(List<Point> points): System.InvalidOperationException: sequence contains no elements
at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source)
at Tram.MovementEventsOnOnMovementPulse(List`1 points, CancelEventArgs cancelable)
at wManager.Events.MovementEvents.MovementCancelableHandler.Invoke(List`1 points, CancelEventArgs cancelable)
at wManager.Events.MovementEvents.BaqasoXeqajinio(List`1 umamiatiXaunisani)
at wManager.Wow.Helpers.MovementManager.Go(List`1 points, Boolean stopMoveTo)Other note:
It seems that 1.0.5b changelog was uploaded on to the 1.0.3b version? Is it correct to download 1.0.5b? In 1.0.5b only smooth movement work for vanilla right?
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This is an incredible plugin, absolutely amazing. 10 outta 10. This is a must have
1.0.0 and 1.0.0b works for Vanilla despite warnings. untested if 1.0.3b works
Would it be possible to increase the settings for even smoother curves?
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There seems to be a problem with the bot not being allowed to pick the best reward
As you can see below, HMP realizes the correct reward, but it's still reward #1 that lands in inventory
This is from before christmas so sorry if already fixed
Quote[HumanMasterPlugin] About to complete quest - INTERCEPT!
Soft Wool Vest can be used: True
Agility: 0
Strength: 0
Stamina: 0
Intellect: 0
Spirit: 0
DPS: 0
Battleworn Chain Leggings can be used: True
Agility: 0
Strength: 0
Stamina: 0
Intellect: 0
Spirit: 0
DPS: 0
[HumanMasterPlugin] Found best item Battleworn Chain Leggings as reward number: 2
[iEquip] blacklist cleared
[iEquip] acknowledging item "Soft Wool Vest" id 4916 with a value of 10 and armor value of 10
Name: Soft Wool Vest ID: 4916
[iEquip] equipping "Soft Wool Vest" id 4916 value 10
SmoothMove
in Plugins - Wotlk
Posted
I still get circling with HMP off, but much less than before. I think it's the smartpull feature of HMP that does it