Fight Class I made to get more familiar with the Fight Class editor. Demonology was a lot simpler than I thought.
Features :
Uses talents and rotation featured here
Logic for Soul Shard management to avoid overcapping
Uses Hand of Gul'Dan only with 4 Soul Shards or above (most of the time)
Prioritises Shadowy Inspiration's instant Shadowbolts
Uses Thal'Kiel (?) with half-decent logic
Working Life Tap (Dev pls fix) (Maybe it's because I'm on an older WRobot version?)
Working Felstorm
Working Axe Throw to interrupt (?)
Uses Fear if target casting
TO-DO :
AoE rotation
Healthstone use
Test Pet interrupt
Tested exclusively on 110 Demonology Warlock
Fight Class I made to get more familiar with the Fight Class editor. Decided on Survival Hunter due to it's complexity and the lack of SV fight classes here.
Features :
Uses talents and rotation featured here
Logic for "Bite Phases", decent usage of Mongoose Bite
Non wasteful use of Flanking Strike
Mok'Nathal Tactics 100% uptime
Lacerate 100% uptime, except in Bite Phase
TO-DO :
Implement Defensives
Implement Aspects
Better use of Fury of the Eagle
Implement AoE rotation
Implement better pet logic
Tested exclusively on 110 Survival Hunter
Hello,
Is there any way to check remaining skill uses for skills? i.e. Shadow Word: Death, Mongoose Bite, etc...
Thank you
EDIT: Nevermind. I kept looking for"Skill Stacks" instead of "Charges" and got nothing. GetSpellCharges works perfectly.
Fight Class I made to get more familiar with the editor.
Features :
Rotation and talents from here
Near 100% DoT uptime, reapplies when nearly over
Cancels Mind Flay > Mind Blast / Void Bolt
TO-DO :
Figure out why Vampiric Touch double casts sometimes
Better use of defensives
Test silences and other kicks
Better use of Mind Bomb (?)
Tested exclusively on 110 Shadow Priest