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Shingston

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  1. Thanks
    Shingston got a reaction from TheSmokie for a file, Demonology Warlock Fight Class   
    Fight Class I made to get more familiar with the Fight Class editor. Demonology was a lot simpler than I thought.
     
    Features :
    Uses talents and rotation featured here
    Logic for Soul Shard management to avoid overcapping
    Uses Hand of Gul'Dan only with 4 Soul Shards or above (most of the time)
    Prioritises Shadowy Inspiration's instant Shadowbolts
    Uses Thal'Kiel (?) with half-decent logic
    Working Life Tap (Dev pls fix) (Maybe it's because I'm on an older WRobot version?)
    Working Felstorm 
    Working Axe Throw to interrupt (?)
    Uses Fear if target casting
     
    TO-DO :
    AoE rotation
    Healthstone use
    Test Pet interrupt
     
     
    Tested exclusively on 110 Demonology Warlock
     
  2. Like
    Shingston reacted to Bugreporter for a file, Rogue - Outlaw 1.7 [BR]   
    Use the recommendations from Icy Veins .  Multi-target support. Artefact used. LFR Tested.
    All talents except Ghostly Strike(15:1), Parley(75:1) and Cannonball (90:1) are supported at the moment. Some of them are optional and off per default (see screenshot). Also almost of the rogue spells are supported (except Riposte, Bribe)
    I use the recommendations for raid encounters from Icy Veins for my talents (3,1,1,3,3,2,2) to test my build, but you are free to use your own.
    I've tested it with different chars on different Levels 1-100 and it works fine.
    Dont forget to follow this file, if you want to be informed about updates !!!
    Important: Unlock fps limit (General Settings) to get more dps
     
    You have to enable some options (see Screenshot). A few samples:
      You want to go pickpocketing: Enable "Stealth", "Pickpocket" and "Sap"; disable "--Break Stealth"   You want to go to Dungeon: Enable "Stealth" and --"Break Stealth"; disable "Pick Pocket"; Using "Sap" is your Choise.    use: --iron Trap uf you want to farm fur or leather in Nagrand (WoD)  "--use item, if heal low" use only "Healing Tonic" (WoD) at the moment. You can add other heal potions,  "--use item, if exit" is only used for Archealogy (WoD,Pandaria)  
    It's Version 1.x and there is a lot to test. Please tell me, if something missing or could be better.  Use the Review function below. I need feedback
     
     
  3. Like
    Shingston got a reaction from Talamin for a file, Demonology Warlock Fight Class   
    Fight Class I made to get more familiar with the Fight Class editor. Demonology was a lot simpler than I thought.
     
    Features :
    Uses talents and rotation featured here
    Logic for Soul Shard management to avoid overcapping
    Uses Hand of Gul'Dan only with 4 Soul Shards or above (most of the time)
    Prioritises Shadowy Inspiration's instant Shadowbolts
    Uses Thal'Kiel (?) with half-decent logic
    Working Life Tap (Dev pls fix) (Maybe it's because I'm on an older WRobot version?)
    Working Felstorm 
    Working Axe Throw to interrupt (?)
    Uses Fear if target casting
     
    TO-DO :
    AoE rotation
    Healthstone use
    Test Pet interrupt
     
     
    Tested exclusively on 110 Demonology Warlock
     
  4. Like
    Shingston got a reaction from TheSmokie for a file, Survival Hunter Fight Class   
    Fight Class I made to get more familiar with the Fight Class editor. Decided on Survival Hunter due to it's complexity and the lack of SV fight classes here.
     
    Features :
    Uses talents and rotation featured here
    Logic for "Bite Phases", decent usage of Mongoose Bite
    Non wasteful use of Flanking Strike
    Mok'Nathal Tactics 100% uptime
    Lacerate 100% uptime, except in Bite Phase
     
    TO-DO :
    Implement Defensives
    Implement Aspects
    Better use of Fury of the Eagle
    Implement AoE rotation
    Implement better pet logic
     
    Tested exclusively on 110 Survival Hunter
     
  5. Thanks
    Shingston got a reaction from Talamin for a file, Survival Hunter Fight Class   
    Fight Class I made to get more familiar with the Fight Class editor. Decided on Survival Hunter due to it's complexity and the lack of SV fight classes here.
     
    Features :
    Uses talents and rotation featured here
    Logic for "Bite Phases", decent usage of Mongoose Bite
    Non wasteful use of Flanking Strike
    Mok'Nathal Tactics 100% uptime
    Lacerate 100% uptime, except in Bite Phase
     
    TO-DO :
    Implement Defensives
    Implement Aspects
    Better use of Fury of the Eagle
    Implement AoE rotation
    Implement better pet logic
     
    Tested exclusively on 110 Survival Hunter
     
  6. Like
    Shingston got a reaction from Talamin for a file, Shadow Priest Fight Class   
    Fight Class I made to get more familiar with the editor.
     
    Features :
    Rotation and talents from here
    Near 100% DoT uptime, reapplies when nearly over
    Cancels Mind Flay > Mind Blast / Void Bolt
     
    TO-DO :
    Figure out why Vampiric Touch double casts sometimes
    Better use of defensives
    Test silences and other kicks
    Better use of Mind Bomb (?)
     
    Tested exclusively on 110 Shadow Priest
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