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Bear T.O.E.

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Everything posted by Bear T.O.E.

  1. You want to farm the sha-touched herb tho. It sells for a good price and makes some usefull potions.
  2. Nice work figuring it out on yuor own. +rep
  3. kk Ill lok into this ty droidz
  4. <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Frost Mage 5.4</FightClassName> <Range>35</Range> <Pet>true</Pet> <PetCallSpellName>Summon Water Elemental</PetCallSpellName> <PetReviveSpellName>Summon Water Elemental</PetReviveSpellName> <FramePerSecond>23</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <SpellName>Evocation</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Mana</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>75000</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Evocation</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Evocation</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>39</Priority> <Timer>3000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Ice Barrier</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Ice Barrier</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Ice Barrier</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>38</Priority> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>25000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use Healthstone")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>76</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>37</Priority> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use Crystal of Insanity")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Crystal of Insanity</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>36</Priority> <Timer>500000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use Dew of Eternal Morning")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dew of Eternal Morning</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>35</Priority> <Timer>500000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use Book of the Ages")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Book of the Ages</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <Timer>500000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use Singing Crystal")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Singing Crystal</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <Timer>500000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use Mana Gem")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Mana</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>32</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Number>1</Number> <Id>36799</Id> </Param> </FightClassCondition> </FightClassConditions> <Priority>32</Priority> <Timer>120000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use 13")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>31</Priority> <Timer>60000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>RunMacroText("/Use 14")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>30</Priority> <Timer>60000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>Icy Veins</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Icy Veins</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>29</Priority> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>180000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Ice Floes</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Ice Floes</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInMove</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>28</Priority> <Timer>20000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Mirror Image</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Mirror Image</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>27</Priority> <Timer>1000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Mage Bomb</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool" /> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>26</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>11000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Mage Bomb</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>25</Priority> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>11000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Ice Lance</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Ice Lance</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fingers of Frost</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>result = false local timeLeftToCastAgain = 5 local idIceLance=30455 local ssname=GetSpellInfo(idIceLance) if UnitExists("target") and not UnitIsFriend("player", "target") and (UnitHealth("target")&gt;0) and (IsSpellInRange(ssname,"target")==1) then local spellname=GetSpellInfo(idIceLance) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff(("player",Icicle),5); if (name==Icicle) then local expireTimeLeft = expirationTime-time(); if (expireTimeLeft &lt; timeLeftToCastAgain) then if (IsUsableSpell(idIceLance)) then local start, duration, enable = GetSpellCooldown(idIceLance) if (duration==0) then CastSpellByName(idIceLance); spell=spellname; end end if not (spell=="Icicle") then print("Echant: "..spell) result=true return; end end end end</LuaScript> <VarRet>5</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>24</Priority> <Timer>10000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Deep Freeze</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>35</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fingers of Frost</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Deep Freeze</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>23</Priority> <Timer>30000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Frost Armor</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>BuffCastedByMe</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Frost Armor</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>22</Priority> <IsBuff>true</IsBuff> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>30000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Arcane Brilliance</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>BuffCastedByMe</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Acane Brilliance</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>21</Priority> <IsBuff>true</IsBuff> <CombatOnly>false</CombatOnly> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>30000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Summon Water Elemental</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Summon Water Elemental</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>20</Priority> <Timer>60000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Time Warp</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsElite</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>30</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetLevel</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>92</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Time Warp</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>19</Priority> <Timer>300000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Counterspell</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetInCast</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Counterspell</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>18</Priority> <Timer>24000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Ring of Frost</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Ring of Frost</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>17</Priority> <Timer>45000</Timer> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Ice Block</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>31</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Ice Block</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>16</Priority> <Timer>300000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Invisibility</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>21</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Invisibility</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>15</Priority> <Timer>300000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Mirror Image</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetLevel</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>92</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Mirror Image</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>14</Priority> <Timer>180000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Frozen Orb</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Frozen Orb</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fingers of Frost</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>13</Priority> <Timer>1000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Frostbolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Frostbolt</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>12</Priority> <Timer>2000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Frostbolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Frostbolt</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Frozen</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>11</Priority> <Timer>2000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Frostfire Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Brain Freeze</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Frostfire Bolt</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HaveTarget</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> &l
  5. Im not sure.... But the source code might be the same code used to make each one. So that is why they look or feel similar. The main programmer might be use this code. But if this is the case these maybe similar but they are not the same.
  6. Ok Im wondering if you would like to change the way conditions work. example: Health Percentage: drop menu: the same way it is now Value: the same way it is now (New Drop Menu) Target: Player, Target, Pet, Target Pet The way Im thinking is that you can do this in many ways to reduce the size of the condition menu. This iwll also make it alot easier for novice fightclass creators to understand them. Also add in a discription box to tell them what each condition can do if it is Highlighted. Plus a another smaller dicription box for the selected drop menu inside the condition it self to help these novices understand how to use the intirer subjects inside the conditions values. I know this will be a large undertaking. I hope you consider this suggestion. thank you.
  7. yeah Im having the same problem.
  8. for most of the moves when the conditions arent working it is best to use the LUA Script Condition and add in a LUA Script you have found to work or a custome LUA Script. This make thing alot easier fro you in the future. There a few good referrences here on the forum and a few great site for use in making the script from scratch. Forum URL: <-- I use these alot in trying to make new scripts for my classes. Sites: http://www.lua.org/manual/5.0/manual.html <-- This is an introduction to LUA Scripting, Really good to get familiar with the Scripting type. http://www.ownedcore.com <-- this is a forum post at ownedcore. Its a crash corse in LUA Scripting. http://www.wowwiki.com/World_of_Warcraft_API <-- Great spot to find some LUA Commands for wow. http://wowprogramming.com/ <-- My Favorite spot to find LUA Commands. I hope this help you out man.
  9. Droidz man Help I'm going crazy trying to figure this out..........
  10. This is the same Code with out shadow step for those of us that arent spec'ed into this talent. <FightClassSpell> <SpellName>--Break Stealth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>local attack=0 if IsStealthed() and UnitExists("target") and not UnitIsFriend("player", "target") then if not (UnitIsPVP("target")) and (((UnitHealth("target") / UnitHealthMax("target") * 100) &gt; 97) or (UnitLevel("target")==-1)) then --[[ Ambush only if target is not in PVP and only as Opener OR target is a boss (they are not stuneable, so we prefere Ambush) ]] local idPickPocket=921 local idAmbush=8676 local nameAmbush=GetSpellInfo(idAmbush) local spellname=GetSpellInfo(idPickPocket) CastSpellByName(spellname) CastSpellByName(nameAmbush) attack=nameAmbush end end if (attack==0) then --[[ 1. try Ambush (failed if you are not behind the target or you dont now the spell) 2. try Cheap Shot (failed if unknown) 3. try Garrote (failed if unknown) 4. try Revealing Strike (we want to break steal, right ?) 5. try ( Fifth try? You are not level 20 ????) okay, a simple sinister will do the work --]] local idSpells={1833,703,84617,1752} for i=1,#idSpells do local start, duration, enabled = GetSpellCooldown(idSpells) if (duration==0) then local spellname=GetSpellInfo(idSpells) if IsStealthed() and (IsSpellInRange(spellname, "target")==1) then CastSpellByName(spellname) attack=spellname end end end --[[ no more try. get near to the target !!! You'are a melee !!! ]] end end if (attack~=0) then print(attack) result=true end </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>19</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <DescriptionSpell>Break stealth with ambush, Cheap shot or Garrote</DescriptionSpell> </FightClassSpell>
  11. Thanks for using my Frost DK :). But the reason your not attacking the mob is cause your pet has the aggro and not you. But bot doesn't have aggro detection. So to the bot not having a target is the issue. I haven't thought of a way to get the bot to click tab is pet is in combat yet. But I'm sure that this should be in the programming of the game so that we aren't standing there doing nothing while our pets are killing something and we aren't. that will look really suspicious to GM's in the game.
  12. Check your wow settings, and Im not sure other than that.
  13. I was wondering if you could provide us with a Description box for the Fight Class Conditions in the Flight Class Creator.
  14. Are you running any anti-virus or firewall programs? If so you need to make them Ignore this program. Run wow in Admin Mode and the bot as well. Let us know if this helps. Your Notebook is a nice and fairly new so there shouldn't be a problem with memory being an issue. If you don't know how to make wow run in admin mode go to the games directory and right click wow.exe make sure its the 32 bit one. and go to properties, then comparability tab, check the box that says Run in Administrator Mode. Then hit Apply, and then OK. I would also right click and send a short cut to the desk top and us that Icon to start the game and not the Beta Launcher. Another way to launch the game is to start WRobot and then wait for it to prompt you to start 32-bit mode wow. If you have anymore problems then I would look into way to speed up your Operating System, if you Google how you can usually find 10 or 15 different ways to make your system react faster. Also if your running a Dell, Compaq, Gateway, Acer or any other major companies product took into uninstalling what most Technicians will call Bloat wear, these kind of Programs and bog your system down and make life hell on a lot of systems. Just Google you Model number and uninstall blat wear. I hope this help better than the last post I left you.
  15. Then I would check to see what your in game FPS is? Mouse of the small computer button on your bars to see what it is, plus tell us house much RAM you have and how much RAM wow itself is using. And how much RAM the Robot is using. Then we are going to need to know how much video memory you have. Plus What kind of Video card you are running. How fast is your Processor? All of these thing could be impacting your bots game play. Have you deleted your WRobot installation folder and reinstalled it with a new folder name? Don't forget to save all your costume content you have made or Downloaded.
  16. Ok that has to be an addon cause the bot itself doesn't have an option to turn on Targeting circles that I know of.
  17. Yeah Once this happens All other bots will just not cut it to me at all. Believe me I have tried them all pretty much and this one is my FAVORITE.
  18. Uninstall means to delete the Folder you unzipped it into and then re-download it, and unzip it into a new folder named something different. This should help. Plus I would save all your our costume Fight classes and questing profiles too, well pretty much anything you make or download separate from the Robot itself.
  19. all you have to is run window at low resolution and in windowed full-screen mode. Keep Projected textures on and set your view distance to what you are used to. Plus if your running a Notebook that has an upgradable video card or upgradable video memory slot I would do this too. And if you are running a PC then dropping a 160 to 200 dollars on a video card is ideal. You should upgrade your video card every 2 or 3 years depending on how much your spent on it and the quality of the card. I have found that AMD's Radeon Cards have preformed the best for me through out the years. But this is my personal preference. And what works best for me. Back to the Projected Textures your set them to Good, and Play with the view distance to see which setting keeps you in the working parameters or the bot and game play. I would test this at the shrine looking out across the vial cause of the constant FPS Fluctuation at the shrine due to players logging in and out plus just all the players around, this causes the FPS fluctuation. If your FPS is too low at the shrine try it in Trade district in Stormwind. Like Droidz says 30 or More FPS is your goal. Also try and update your Video Drivers to the latest version, this should help get a more FPS. Also Turn the in Game Music OFF, and when in any point in the game that is Highly Taxing on your CPU or GPU then Disable the Sound by Hitting CTRL+S. This will also Increase your FPS.
  20. Mages cant Channel spells Rogues Cant Cast Stealth If I find more I will add them here.
  21. Bear T.O.E.

    cant use

    I hope you got it running.
  22. Can you add the ability for the bot to monitor for the Debuff after leaving a BG already in Progress. So that the bot will reque once the Debuff has expired.
  23. Just use the Stop key bindings really fast. Alt+C. Then Hit the same Keys again to restart the bot. This will fix that for you. But I do think that if would a good idea to have the bot monitor the Cooldown on BG or Dungeon Deserter.
  24. Can you please Post in Translated English, this way you will get a response faster. Plus also please tell us your main language so we can reply in your main spoken language. This will help us and you in the long run.
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