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Everything posted by Bugreporter
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....but if pause started, spells that are "combat only=false" will be castet ?!? (same fight class profile as last ticket))
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i.e in the scenario "Battle on the High Seas" the bomb target circles are identified as hostile, Also at Malrok: My fight class spams Fan of Knifes (should only, if more then 8 Hostilies near at 10y). But there are only Malkorok. Is it possible to identify the real posiible/attackable targets ?
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Combopoint is set, if there are combopoints somewhere. These must be not set on the target. They could also sit on a (near) dead or old target. Is it possible to check, if the current target has combo points? My Idea: Combopoint: >0 Combopoint on target: = 0 use spell redirect And also for the most other spells its important to know where the combopoints are. Only Recuperate and Redirect work with Compopoints, that are not on the target.
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I need a flag "me in group" to detect, if i am solo grinding or not. Also fine and for my usage better: "target attacked by group" . with this i can be sure that the rogue can use Vanish without reseting the fight.
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I need a "Once per Target" flag. i.e. for rogue Pick Pocket, Redirect and sap "Once per Target" = try only once, Conditions false/true are ignored for this flag. "try once per target" = try only once, but all conditions have to positive once.
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If there is more then one spell with the same name in the Fight Class Profile, the compiler shows errors. But sometimes there are more then one condition to switch a buff on or off. i.e: Blade Flurry off if only 1 target. Blade Flurry on if more then one target and less then 5 Blade Flurry off if more then 4 target At the moment it's not possible to realise that.
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(5 spells every second) ... [F] 11:43:25 - Cast Tödliches Gift (Deadly Poison) [F] 11:43:26 - Cast Tödliches Gift (Deadly Poison) 11:43:26 - Player Nerby, pause bot [F] 11:43:26 - Cast Tödliches Gift (Deadly Poison) [F] 11:43:26 - Cast Tödliches Gift (Deadly Poison) .... and so on....(and its paused ?!?)
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dont use "rep" in your description !!!
Bugreporter replied to Bugreporter's topic in Profiles and Requests
Alternativ (to the Admins) allow 3-character searches -
Because it couldn't be found by the search.
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1 low pet (elementary) 2 lvl 25 pets (flying) - Fighting against Aqua pets - manual change form low pet to high pet, because the change-after-first-hit-script doesnt work correct (the changepet command is not ready) - And again and again and again it tries to change back to the low elementary pet. Product settings: all off, except : revive after one pet dead: on see log (via PM)
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Player attack WildPet (Lvl 1)...every 5 sek.
Bugreporter replied to Bugreporter's topic in Pet Battle assistance
Its not problem like "stuck". But it's very annoying if you try to lvl your Pets (or yourself) fast. -
Player attack WildPet (Lvl 1) (+5 sek) Player attack WildPet (Lvl 1) (+5 sek) Player attack WildPet (Lvl 1) (+5 sek) Player attack WildPet (Lvl 1) (+5 sek) Player attack WildPet (Lvl 1) ... If there is not enough room for a pet batle , it tries and tries and tries...Its not very productive May be its a good idea to try another pet or change the position of the Char (just a few steps)
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At the moment Blizz must only get a prozess list to see, if wrobot is started. A rename of wrobot.exe helps a little bit, but in the description field of the Prozess list they will find wrobot also.... May be its a good idea to delete the description field or change it to something like "Program" or "Test". Or to rename it to the name of the exe-file Another good Idea could be to rename the mainprogramm before start randomly. A renamed wrobot.exe ever want to update itself back to wrobot.exe ... hmmm...
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It does a blacklisted spell, but only one specific. I will tell you more, if I found the reason.
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Could it be, that 40 spells are to much?. The Bot ignores my 1. Spell . There is no typo. there is a Problem, but it depents not on the quantity of spells....
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...until the battle is over. I've seen, that the bot try to spell a buff on my char while a pet battle. That will not realy work ;-)
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Request Power leveling Battle Pets! & Bug found
Bugreporter replied to Darktempler's topic in Pet Battle assistance
The problem is that C_PetBattles.ChangePet(i); will be started, but not be executed. the problem is maybe a bug in the Blizzard-UI. Maybe it could be checked per Script if the change is done, and if not C_PetBattles.ChangePet(i); have to be executed until the change is done...this could also end in a endless-loop...... -
... the level of the Pets in the Logfile before (or after) the fight. like: Player (23/25/25) Attack Wolf. ... Autopause if 25/25/25 (or another Comination (Settings)) is reached. ...Change of the first Pet after the first spell (Key 1, see posts before) ...Anonymising of the logfile. With the information of date/time and coordinations I think its simple to compare it with the Blizzard-DB ...Actions with the Pets without running to near to it. The Pet battle could be startet with a range from ca. 10-20 m. Its not nessessary to run to the pets. ...Detection of "no space for a fight". If a pet battle wont start after the second try , it could be a good idea to do a few steps backward (at the moment) or forward (if "far-battle" (see above) is realisied). ...Autochange the first pet. This take only sense, if point 3 of this list is realised, because the blacklist of spells are not realy needed any more. The autochange should be realised with a few parameters, like level-between-range and Pet-Type (its not a good idea to level beasts against mech-types :-) ) . Pets should be changed after the level is reached, or the pet is dead and no revive is possible (i.e. 7 min to next revive) ...pause, if first pet is dead and no rive/change is possible. ...pause, if all pets are dead and no revive is possible. Dont start to run/flight to he next position. ...pause for a minute or so, if at all positions no pet fights possible. ...hmmm....(to be continued)
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If you have 2 farmpoints in your profile and all pets are dead and revive is not ready, the char runs from one point to the other and back and so on... Very sporty ;-)
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Request Power leveling Battle Pets! & Bug found
Bugreporter replied to Darktempler's topic in Pet Battle assistance
There are a few Problems with this solution. At first: it looks like that the lua script sometime will be ignored. second: the script will be executed right before the second spell (the first do the damage), and the second spell will be executed. Maybe this is the problem with point one, that the script doesnt work sometimes. third: Its not nessesary to do damage on the pet to get exp. Its only nessessary to do a (one) spell or to get damage (after a switch) . The spell can miss, thats not a problem. So the best solution is: Switch the first pet after the first spell. Its a good idea to use only the spell on key 1 for this. because of the durations of some other spells. (the Blacklist of spell helps, but it will got a very long list if I add all spells with duration or heal or dot (low damage, maybe coverd by a shield) on key 2 and 3 ) -
Archaeology: From Karasang to the Valley of the four Winds: The Char will hang under the Cliff. (the border between these two Areas) Blacklisted Areas will not be respected with archaeologie. Maybe its a good idea, to ignore Digging Areas with Blacklists . (like this area http://www.wowhead.com/npc=63697 )