Solutions
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Bugreporter's post in working combat rogue profile was marked as the answerJust uploaded:
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Bugreporter's post in how try stealth? was marked as the answerlook here (in Fight Class Assistant)
for stealth:
for buffs:
More solutions for rogue you can fnd here:
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Bugreporter's post in Tricks of the Trade was marked as the answertry TargetLastTarget() instead of TargetUnit("playertarget")
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Bugreporter's post in Cannot Get AOE To Work was marked as the answerHere are two of my AoE spells. Maybe it help
<FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>4</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>4</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> <DescriptionSpell>AoE. Used on 4 or more hostile. Disabled in Groups</DescriptionSpell> </FightClassSpell> <FightClassSpell> <SpellName>Blade Flurry</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Blade Flurry</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>7</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>13877</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <DescriptionSpell>AoE. Off if more then 7 hostile. Disabled in Group</DescriptionSpell> </FightClassSpell> -
Bugreporter's post in Pooling Energy was marked as the answerwrobot can only do, what you can do in game too (without wait).
But I have another Idea:
Disable all instant spells that costs energy, if Shadow Dance is available. Maybe combined with Combat readiness, Adrenalin Rush, and Shadow Blades (only once a time) you couldt get, what you want.
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start, duration, enabled = GetSpellCooldown(spellName or spellID or slotID, "bookType"); http://www.wowwiki.com/API_GetSpellCooldown
I think you need a lua script to realise that. With start and duration you could check if its time to cast and if CP is 5, but ... if its time to cast AND cp is not 5 and another spell needs less the 5 CP (Slice and dice i.e.), your combo point are gone.
Your cant wait "Oh, only 3 sec, and I only need 2 more CP".