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Pudge

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Posts posted by Pudge

  1. 1 minute ago, Wiceradon said:

    For me it doesn't seem to be working. I want to check if the character has learned the mount yet. My code looks like this and it isnt working:

    
    if(wManager.Wow.Helpers.SpellManager.ExistMount("White Kodo")) { wManager.wManagerSetting.CurrentSetting.GroundMountName = "White Kodo"; }

    I`m using this complete condition for it:

    
    return wManager.wManagerSetting.CurrentSetting.GroundMountName == "White Kodo" ;

    Can you help me?

    try

    wManager.Wow.Helpers.SpellManager.ExistSpellBook("mount name");

     

  2. Hello!

    I don't quite understand if it's a bug or not ...

    Sometimes when a bot makes a quest with a click on an object, for example, a portal click from city 1 to city 2, it sometimes ignores the "Is complete condition" and continues to run somewhere further.

    For example:

    Quest: PortalFromDalaranToExodar.

    The code for this quest (only 1 line):

    wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(5699.33, 735.217, 641.767), 191007);
    return true;

    Is complete condition for this quest:

    return !ObjectManager.Me.IsAlliance || Usefuls.MapZoneName == "The Exodar";

    "Not required in quest log" set to true.

    But, as soon as bot crosses the portal and finds himself in the Exodar - he continues to run along some coordinate! It seems this is the coordinate of Dalaran portal to Exodar, but at this moment the bot is "blind" and does not see that it is already in the Exodar!

    I tried adding Thread.Sleep after the interact with portal code, but the bot still sometimes ignores Is complete condition ...

    How can I fix this? Thanks for the answers, if someone understood me and knows what can be done.

  3. Hello! 

    Please tell me the noob what is the difference between IsValid and != null. I've noticed that IsValid doesn't works correctly in some cases when I add check for objects/npcs/players, for example like this: var ganker = ObjectManager.GetObjectWoWPlayer().FirstOrDefault(g => g.IsAttackable && g.GetDistance < 150 && !g.IsDead);

    Thanks in advance for answers!

  4. Hi, today an entry appears in the log all the time: "PathFinder server seem down, try to change server". On a LOT MASS of characters. And the bots don't work fine, they run into the wall. Yesterday everything worked fine, did not change anything in the settings.
     

     

    [D] 11:03:35 - [Quester] New step (445): ResetTalentsPaladin>Pulse
    [N] 11:03:35 - [Path-Finding] FindPath from 1431.265 ; 277.2953 ; -66.13364 ; "Swimming" to 1298.81 ; 316.357 ; -58.4626 ; "None" (Azeroth)
    [N] 11:03:35 - [Path-Finding] Path Count: 2 (138.3074y, 361ms) (resultPartial=True, resultSuccess=False (more info with server log option))
    [N] 11:03:36 - [MovementManager] Think we are stuck
    [N] 11:03:36 - [MovementManager] Trying something funny, hang on
    [N] 11:03:37 - [MovementManager] Think we are stuck
    [N] 11:03:37 - [MovementManager] Trying something funny, hang on
    [N] 11:03:39 - [MovementManager] Report navmesh poly to avoid it
    [D] 11:03:39 - [MovementManager] Current pos: 1431.029 ; 277.5353 ; -65.94972 ; "Swimming" - Target pos: 1298.81 ; 316.357 ; -58.4626 ; "None" Continent: Azeroth Tile: 31.47962_29.31682
    [D] 11:03:39 - [StuckResolver] Started.
    [D] 11:03:42 - [StuckResolver] Done - Stuck count updated, new value: 1.
    [N] 11:03:42 - [MovementManager] Waypoint timed out
    [N] 11:03:42 - [MovementManager] Report navmesh poly to avoid it
    [N] 11:03:42 - [Path-Finding] FindPath from 1431.1 ; 277.6589 ; -66.03961 ; "Swimming" to 1298.81 ; 316.357 ; -58.4626 ; "None" (Azeroth)
    [N] 11:03:42 - [Path-Finding] Path Count: 2 (138.0424y, 244ms) (resultPartial=True, resultSuccess=False (more info with server log option))
    [N] 11:03:42 - [UP] [advanced_horde_grinder_1_80_beta2.xml] [, 80] [Azeroth] [Undercity] [Canals], is dead: [False], position: [1431.1, 277.6589, -66.03961], step: [445], step name: [ResetTalentsPaladin], status: [Quester]. Logging: TEST
    [N] 11:03:43 - [MovementManager] Think we are stuck
    [N] 11:03:43 - [MovementManager] Trying something funny, hang on
    [N] 11:03:45 - [MovementManager] Think we are stuck
    [N] 11:03:45 - [MovementManager] Trying something funny, hang on
    [N] 11:03:46 - [MovementManager] Report navmesh poly to avoid it
    [D] 11:03:46 - [MovementManager] Current pos: 1431.087 ; 277.8134 ; -65.90243 ; "Swimming" - Target pos: 1298.81 ; 316.357 ; -58.4626 ; "None" Continent: Azeroth Tile: 31.4791_29.31671
    [D] 11:03:46 - [StuckResolver] Started.
    [D] 11:03:50 - [StuckResolver] Done - Stuck count updated, new value: 2.
    [N] 11:03:50 - [MovementManager] Waypoint timed out
    [N] 11:03:50 - [MovementManager] Report navmesh poly to avoid it
    [N] 11:03:50 - [Path-Finding] FindPath from 1434.603 ; 270.1115 ; -66.12955 ; "Swimming" to 1298.81 ; 316.357 ; -58.4626 ; "None" (Azeroth)
    [N] 11:03:50 - [Path-Finding] Path Count: 2 (143.6566y, 270ms) (resultPartial=True, resultSuccess=False (more info with server log option))
    [N] 11:03:53 - [MovementManager] Think we are stuck
    [N] 11:03:53 - [MovementManager] Trying something funny, hang on
    [N] 11:03:53 - [UP] [advanced_horde_grinder_1_80_beta2.xml] [, 80] [Azeroth] [Undercity] [Canals], is dead: [False], position: [1429.335, 271.5116, -65.89246], step: [445], step name: [ResetTalentsPaladin], status: [Quester]. Logging: TEST
    [N] 11:03:54 - [MovementManager] Think we are stuck
    [N] 11:03:54 - [MovementManager] Trying something funny, hang on
    [N] 11:03:55 - [MovementManager] Report navmesh poly to avoid it
    [D] 11:03:55 - [MovementManager] Current pos: 1429.447 ; 271.944 ; -65.87637 ; "Swimming" - Target pos: 1298.81 ; 316.357 ; -58.4626 ; "None" Continent: Azeroth Tile: 31.4901_29.31979
    [D] 11:03:55 - [StuckResolver] Started.
    [D] 11:03:58 - [StuckResolver] Done - Stuck count updated, new value: 3.
    [N] 11:03:58 - [MovementManager] Waypoint timed out
    [N] 11:03:58 - [MovementManager] Report navmesh poly to avoid it
    [N] 11:03:58 - [Path-Finding] FindPath from 1432.794 ; 275.5224 ; -66.08006 ; "Swimming" to 1298.81 ; 316.357 ; -58.4626 ; "None" (Azeroth)
    [N] 11:03:58 - [Path-Finding] Path Count: 2 (140.2756y, 295ms) (resultPartial=True, resultSuccess=False (more info with server log option))
    [N] 11:04:00 - [MovementManager] Think we are stuck
    [N] 11:04:00 - [MovementManager] Trying something funny, hang on
    [N] 11:04:01 - [MovementManager] Think we are stuck
    [N] 11:04:01 - [MovementManager] Trying something funny, hang on
    [N] 11:04:03 - [MovementManager] Report navmesh poly to avoid it
    [D] 11:04:03 - [MovementManager] Current pos: 1430.871 ; 276.8143 ; -66.04815 ; "Swimming" - Target pos: 1298.81 ; 316.357 ; -58.4626 ; "None" Continent: Azeroth Tile: 31.48097_29.31712
    [D] 11:04:03 - [StuckResolver] Started.
    [N] 11:04:05 - [UP] [advanced_horde_grinder_1_80_beta2.xml] [, 80] [Azeroth] [Undercity] [Canals], is dead: [False], position: [1432.283, 281.9226, -66.04053], step: [445], step name: [ResetTalentsPaladin], status: [Quester]. Logging: TEST
    [D] 11:04:06 - [StuckResolver] Done - Stuck count updated, new value: 4.
    [N] 11:04:06 - [MovementManager] Waypoint timed out
    [N] 11:04:06 - [MovementManager] Report navmesh poly to avoid it
    [N] 11:04:06 - [Path-Finding] FindPath from 1432.374 ; 281.5574 ; -66.10582 ; "Swimming" to 1298.81 ; 316.357 ; -58.4626 ; "None" (Azeroth)
    [E] 11:04:06 - PathFinder server seem down, try to change server.
    [N] 11:04:06 - [Path-Finding] Path Count: 2 (138.2347y, 426ms) (resultPartial=True, resultSuccess=False (more info with server log option))
    [N] 11:04:07 - [MovementManager] Think we are stuck
    [N] 11:04:07 - [MovementManager] Trying something funny, hang on
    11:04:08 - [Security] Pathfinder server seem down, pause bot for 20 secondes

  5. 2 hours ago, Matenia said:

    If they don't check your IP (seems you're proxying) they might check your GetTime() (Lua) result because it is unique to your computer. You can modify this function by hooking it and adding a random offset. Search the forums.

    On 2/22/2019 at 11:28 AM, Matenia said:

    _oldGetTime = GetTime; function GetTime() return _oldGetTime() + math.random(1000, 15000); end

    Very need your help sir, I added this function that hooking GetTime in custom addon but still disconnecting.... Maybe need to add this in custom patch or what other methods?

  6. 49 minutes ago, Droidz said:

    It is strange, @pudge you have this problem since last update? After how many time?

    Hi. 

    Often. 30 times at the last 4 hours. 

    These zones are all the time :

    [Terokkar Forest] [Auchindoun]: kill wrobot.exe if pathfinder server down bug

    [Terokkar Forest] [Ring of Observance]: kill wrobot.exe if pathfinder server down bug

    [Borean Tundra] [The Nexus]: kill wrobot.exe if pathfinder server down bug

    image.thumb.png.f1f262fdaef8c3a0eb5c9d0b7f35f40d.png

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