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t00z

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Posts posted by t00z

  1. On 10/13/2018 at 8:21 AM, Bambo said:

    Are you connecting via any kind of Remote Tool to the machine your wrobot is on?

    E.g. teamviewer, or Shadow, or Google Remote?

    It sounds like this is the ScreenshotProtection.

    You can turn it off in the RobotManagerGlobalSetting.xml in your wrobot settings folder.

    Doesn't work for updater on fresh download. I agree with you- I actually just ran into this issue with a box i'm remote viewing- but the xml does not affect updater.

     

    Personally just ran it local and copied the files ?

  2. 8 minutes ago, Mykoplazma said:

    SpellManager.CastSpellByIDAndPosition(49936, ObjectManager.Target.Position)

    Spell Id my vary you can get spell id from web or from wrobot methods ( it should be somewhere idk). Use some c# reflector to see methods by yourself or configure notepad++ with c# plugin.

    Valid way to complete, another to skip searching for IDs:

    Lua.LuaDoString("CastSpellByName(\"Death and Decay\")");
    ClickOnTerrain.Pulse(ObjectManager.Target.Position);

  3. 1 hour ago, kayokoo said:

    ah thanks very much, but im going to use a cracked vpn and VMware anyways, i stumbled onto something in the forum and for my purposes running SOCKS5 Proxies is a very inefficient way of doing things.

    k ?  but good luck!

  4. public class Example1
    {
      private static var newVarible = "something";
      public static string newVariable
      { 
            get { return name; }
            set { name = value; }
      }
    }
    
    public class Example2
    {
      if (Example1.newVariable == "something")
      {
        print(Example1.newVariable);
        //Output: something
      }
    }

    Keep in mind these are very loosely based examples just to depict what is going on

    Ugh...stupid edits removed my code examples...im kind of mad I had a quick lesson in variables for you =/. The above one that survived tries to explain how variables can cross "scopes" and be used across multiple classes. If you are just working with variables within a single class, you only need to declare the variable above the code you will use it in:

    public class Example3
    {
    	var newVariable = "something";
    	if (1 = 1)
    	{
    		print(newVariable);
    		//output: something
    		newVariable = "something else";
    		print(newVariable);
    		//output: something else
    	}
    	else
    	{
    		print(newVariable);
    		//output: something
    		newVariable = "something new";
    	}
    	print(newVariable);
    	//output: something else as 1 = 1
    }

     

    Anyway, here's a snipplet that will work for your particular case:

    string[] spells = new [] {"frostbolt", "arcane missles", "fireball"};
    string[] shuffled = spells.OrderBy(n => Guid.NewGuid()).ToArray();
    
    if (wManager.Wow.Helpers.SpellManager.KnowSpell(shuffled[0]) && ObjectManager.Target.GetDistance < 30)
    {
        wManager.Wow.Helpers.SpellManager.CastSpellByNameLUA(shuffled[0]);
    }

    Arrays are just groups of variables under one umbrella that are given index numbers (starting at 0) so they can be referenced in a plethora of ways. In this snipplet, your spell names populate a string array called "spells". another array "shuffled" takes the values in "spells" and assigns/reorders them with new Guids- which is basically a tricking the array into shuffling the index numbers of the spells. This means every time the code is called, the contents of shuffled[0] changes randomly.

    Tip: declaring a "var" simply tells the interpreter it's on it's own when it comes to parsing the value of the variable. var can be replaced with things like string,int,float etc to designate specifically what kind of value you are storing. In the case above, string[] designates the array will consist of strings, where int[] would designate the array consists of numbers/intergers.

  5.  

     

    Quote

    If you have already run WRobot, you can try to remove folde "WRobot\Data\Meshes\

     

    Either the update has broken something, or the scripts you are trying to use are now out of date because of update. I don't think Downloads section has been updated yet- you could try to download fresh, and ignore the update until more information is posted from devs if nothing above works.

  6. 3 hours ago, johnblaster123 said:

    For them to read your HWID they would need to install anti cheat program on your PC, something like batleye, only this way they could read the HWID. Not even a blizz-like warden (back in the old days) could, now blizzard CAN read (for example through battle net) which is illegal btw but thats another story.

    There is absolutely no way ANY private server can read your HWID unless you install some shit. They can read IP only and I doubt if they even see your MAC address (99% likely not).

    Ip + what you do in game is the only trace that can chain ban accounts.

    This. Your IP is really your only breadcrumb trail when it comes to pservers.

    With that said, it really depends on the effort the admins of said server go to investigate. It's pretty easy for them to maintain records for a registration IP and a list of IPs that last played on that account. It's why CocoChanel states what you quoted in that way- You want to keep the identities of each account unique so if they do catch a bot, the registration and played IP is not anywhere else in their db (used on other accounts), and you avoid a potential chain ban.

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