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TheSmokie

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Everything posted by TheSmokie

  1. using frames like that one is everything SINGLE TIME you try go to vender it will run, which can cause problems. use this instead, use overridepulse to go buy stuff from venders. if(wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(1,1,1), 55 , 1)) // vectors of the npc, npc ID, Gossip { Tool.BuyItem("itemName", Amount); } return true;
  2. Message me your discord and i can sit down with you and help you learn,
  3. first off (ive been learning frames last few days, never use a frame for buying stuff. 2nd there is no wow function itemCount
  4. Have you tried table each unit buffs / debuffs?
  5. It’s Boolean based so you neeed a return to see if it’s true or false.
  6. 28 Nov 2020 20H49.log.html 28 Nov 2020 20H46.log.html 28 Nov 2020 20H49.log.html
  7. also my client wrobot keeps freezing and i get disconnected.
  8. update Completely fresh install of wrobot + wow, i am still getting this error Message: [string "Chuahoe.lua"]:33: stack overflow (table too big to unpack)
  9. Downloaded client from Dalaran-wow (was using warmanes client). Update soon!
  10. Are you using advanced battleground product or normal battleground?
  11. public static void CastSpellRank(string spell, int rank) { Lua.LuaDoString("CastSpellByName('" + spell +"(Rank " + rank +")')"); } simple function should work
  12. update : still error with a completely fresh install of wrobot. Gonna download a new client.
  13. i am unable to find the reason i am getting this error, using @Matenia Battleground product and fightclass (PvP), it will freeze the wrobot client, then i lose all night of battleground, reloading works but sometime crashes my client also. Message: [string "Woixidyexua.lua"]:33: stack overflow (table too big to unpack) Time: 11/27/20 19:44:47 Count: 78
  14. I believe in vanilla cat form is a stance, not a spell, I could be completely wrong.
  15. Your using 2 go to spot, i think this will cause problems, use something like this pathToFollow = PathFinder.FindPath(new Vector3(-5814.899, 650.6406, 94.55161)); but set it to find the npc vectors.
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