Jump to content

ThatOneGuy

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by ThatOneGuy

  1. Version 1.4.0

    569 downloads

    This is a PvP orientated Elemental Shaman Fight class made by me (ThatOneGuy), I used it mostly for Battlegrounds as this is where it works best. Some of its key features include.... Auto Trinket important CCs longer than 4 seconds (Every Man for Himself if Alliance, or Medallion of the Horde if Horde) Check immunity before launching every spell (Spell Reflection, Grounding, Divine Shield, etc..) Auto Dispel Friends from CCs (On/Off in options) (Announces in chat what is trying to do for example "Dispelling Fear from Bob", only visible to you) Attempt to kick all casts. (Using Wind Shear or Thunderstom if near casting target) Uses Call of the elements to summon totems (Please setup the totems to be as shown - SsT, ToW, MsT, WoaT) Heals out of combat. Smart heals in combat (Only heals if it knows it can win) Uses frost shock to stop runners. Will use ghost wolf for mobility. Intelligent bursting only on winnable fights. Will use thunderstorm to "yeet" melee away from you. Uses Grounding Totem to prevent casts on you (Works really well with Shear! Almost impossible to lose a 1v1 vs a caster) Decent PvP rotation, has no issues in battle grounds. And more... Big thanks to ScripterQQ as I used his Dispell, Trinket and Immunity checks. Really helps this fight class! Well... Thats about it, be sure to let me know about your experiences with this fight class, I don't guarantee I'll be able to fix anything (As I no longer have a sub to wrobot) but if enough people enjoy this fight class maybe I'll get another sub and possibly make some more fight classes in the future.
  2. Greetings! I have recently been working on some PvP oriented fight classes (Mostly made for BGs but might make some advanced arena based ones at some point) but I was wondering if there was a way within the fightclass editor to check for debuffs? The only way I have found to do so thus far is via Lua and that can get a bit annoying with each class looking for something different. For example, Shamans & DKs: I have been working On a ele shaman pvp class for a few days and one thing I would love to do is check for the Flame Shock debuff on the target before casting Lava Burst. Causing it to always be a crit. And for DKs checking for Blood Plague and Frost Fever before attempting a Death strike for max healing gain. Another thing I wanted to ask is about the bot movement, Is there anyway using Lua or even something within the editor to make the bot attempt LoS or flee? - Such as for casters or healers to not just stand in mele range when a mele target is on top of them. Thanks for any help I can get, I plan to release my Shaman PvP Class soon so you can get a taste of my work but if anything here is possible I plan to make it even better ?
  3. No, its in a normal world setting.
  4. Dews.xml Here ya go. The mobs and quest ID's are custom... It will pick up the quest no problem. But moving to the hotspots is a no-go... Hell moving at all is a no-go i tried just making it move and it would not.
  5. This... Did not work, I have tried everything I can think of as this point.
  6. So I play on one of the instant level 60 Private server's (1.12) and on this server there are custom quests, I have gotten far enough to make the bot pick up the quest but it refuses to move to the hotspots I have listed in the Quest editor. It is a "Kill and Loot" type of quest. I am unsure of what to do. I have tried everything I can think of. If anyone can help me or give suggestions pllllllleeeeeaaaaassssseeeee do.
×
×
  • Create New...