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Weer36

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Posts posted by Weer36

  1. No it's not blacklisted, I checked sources of ObjectManager.GetWoWGameObjectForFarm():

    if ((woWGameObject.GOType == WoWGameObjectType.Chest || woWGameObject.GOType == WoWGameObjectType.Goober) && woWGameObject.CanOpen)

    and... woWGameObject.CanOpen property is false for all of my nodes after a couple a hours of gameplay. How could it be?

    temporary I solve my problem by addind node entry to wManagerSetting.CurrentSetting.ListHarvest according to Farming state sources. But what happens exactly?

  2. Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior:

    GoToTask.ToPosition(pos, 3.5f, false, context => true);

    and

    GoToTask.ToPosition(pos, 3.5f, false, context => false);

    in both cases bot successfully runs until reaches destination and ignores fight during run.

    How to correct use GoToTask.ToPosition with interrupting when bot attacked?

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