Weer36
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Posts posted by Weer36
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log entry: ObjectManager > Seems bugged, infinite loop ?, break
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Hi!
What is underhood of ObjectManager.GetWoWGameObjectForFarm() ? After 10 hours herb&minerals harvesting I have Count() = 0 of that objects. Stop/restart solves the problem.
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Hi!
How to set IgnoreIfPlayerNear for farming state? In OnRunState event is good idea?
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<IsCompleteCondition>return !ObjectManager.GetWoWUnitByEntry(11948).Any(u=>u.IsAlive);</IsCompleteCondition>
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nice, works fine
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Hi everyone!
How to switch lefside menu ? Map tab has a memory leak, after ~5hours eat all available RAM. I want to switch it periodically to "Main".
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Hello, everyone!
Why some parameters ObjectManager receives using Lua, instead memory read?
For example: ObjectManager.Me.ManaPercentage
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Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior:
GoToTask.ToPosition(pos, 3.5f, false, context => true);
and
GoToTask.ToPosition(pos, 3.5f, false, context => false);
in both cases bot successfully runs until reaches destination and ignores fight during run.
How to correct use GoToTask.ToPosition with interrupting when bot attacked?
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4 hours ago, Matenia said:
in WRobot's code.
Sure, I even gave an example: "foreach (State state in States)". Thanks anyway
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@Droidz after this code I catch "collection was modified". Obviously due to "foreach (State state in States)" code
How to add&sort states before first Pulse() of it?
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Thank, but
You didn't make blacklisting npc/objects in POLYAREA_AVOID area?
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What kind of PolyArea increment the path weight but dont't block NPC or quest object inside ?
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Thanks! Cool sources, why wrobot isn't C++ 😉
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What is subj (1536) in Target info ?
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for improve my plugin performance
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So we need to know full list of cached objects, not just obvious and ", ...etc"
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So topic is legacy? If known buffs already cached, using BuffManager.GetAuras instead of SpellManager is useless?
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I got You all. I asked for using kinda "FindSavePoint" method for avoiding in my case, not for resurrect. Resurrect state I just called cuz bot using safe point for resurrecting.
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what variable You talking about? Im asking not variable, but method. But ty to Matenia, i decompiled and saw its not a dedicated method.
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Translate my question "it possible to make public method" please in usual english, which translate into understandable for everyone. IDK why You answer to me, that wrobot already do this. Do what??
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So Your's answer is "google it", well, TYVM! Thank a lot. And... thank ine more time, it's very helpful. Or helpless... sorry for my bad english
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I know just the only cache system in wrobot: Line of Sight. @Droidz is caching any else ?
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5 hours ago, Matenia said:
WRobot already does this. It only kinda-sorta works.
Rlyy?? Say name of this method then.
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Is it possible to make public method of find safe resurrect point ? It would be useful for avoid mobs
ObjectManager.GetWoWGameObjectForFarm().Count() = 0
in Developers assistance
Posted
No it's not blacklisted, I checked sources of ObjectManager.GetWoWGameObjectForFarm():
if ((woWGameObject.GOType == WoWGameObjectType.Chest || woWGameObject.GOType == WoWGameObjectType.Goober) && woWGameObject.CanOpen)
and... woWGameObject.CanOpen property is false for all of my nodes after a couple a hours of gameplay. How could it be?
temporary I solve my problem by addind node entry to wManagerSetting.CurrentSetting.ListHarvest according to Farming state sources. But what happens exactly?