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19 downloadsHi wRobot Community! Here is my first plugin. An enemy radar that can scan your surroundings for mobs to attack, whether they are included in your profile file or not. Why use Z.E.Radar? The reason I have created this plugin is because during travel or even grinding loops, if the enemies encountered are not specified in your profile, you might see your character just mindlessly run into packs of mobs and getting attacked first before retaliating. Z.E.Robot brings a solution to this issue by detecting every enemy in your surroundings and attacking the closest one before they attack, within a certain range of level and distance. What Z.E.Radar is NOT If you encounter those issues, it is mostly because your profile file is not complete or needs corrections. Z.E.Radar should not be a substitue to having clean and well-thought profile files. It should be a crutch or a tool to complete and reinforce your botting experience. How to install Copy the file into your plugin folder and activate the plugin in the wRobot interface. Z.E.Radar in details With Z.E.Radar, you can Set the detection radius. 25-30 yards seems to be a sweet spot. ⛔ DO NOT SET THIS VALUE TOO HIGH ⛔ or you might see your bot go on a murdering rampage in the entire zone with undesired consequences. Plus, you might experience a drop in computer performance due to the radar requiring exponentially higher workloads in populated areas. Set the level range of enemies to attack. You can set Z.E.Radar to attack only enemies within a range relative to your own level by inputting the "Lower lvl difference" and the "Higher lvl difference". For example, if you have set the lower level difference to 10 and the higher lvl difference to 3, and you are level 25, the bot will only attack enemies between level 15 and 28 (20-10 and 25+3). Choose whether the radar is activated when mounted. Choose to ignore passive enemies (yellow portraits). Choose to ignore loot for radar initiated fights. The reason I advise you set this value to True is because radar initiated fights are mostly undesired fights, for example when going to town. The bot will effectively clear out the way. Reaching for loot would mean a waste of time and an extension of the radar distance detection if the corpse is several yards away, leading to even more potential radar fights. Choose to ignore elite enemies. Choose to ignore indoors enemies. Indoors fights are usually not bot friendly. Set it to False at your own risk. Set the maximum Z axis (height) difference for radar detection. You probably don't want to detect and attack enemies under the bridge you are walking on or on a lower floor. 15 seems to work fine. Choose to use your Hearthstone when going to town. This has nothing much to do with the radar itself, just a QoL addition. It is a work in progress and is barely tested. In doubt, set it to False. This is my first plugin and I am new to wRobot. You might encounter bugs. In this case, please contact me or leave a comment. I will keep working on it. It is only tested on a TBC server. It might work for other expansions, but I can't guarantee it. Feel free to play with the setting but please monitor your bot while using the radar. Any feedback will be appreciated. IMPORTANT : Other plugins might interfere with Z.E.Radar. If you encounter a bug, please try deactivating your other plugins first. Cheers! -- KNOWN BUGS, Fix in progress -- Blacklisted session mobs make the radar freeze, causing the character to run into enemies without engaging combat The radar occasionally keeps running after the bot is stopped When the character is on its way to a vendor/flightmaster and engages in a radar fight, the vendor/flightmaster gets blacklisted Maximum radar detection radius should be hard-coded Lower default Z-axis delta limitation to 10 The character runs in a seemingly random direction for a few seconds after using Hearthstone Radar should stop during regen
When using quester the bot only attacks mobs listed in the quest or mobs that aggro. When traveling to a quest location, it runs straight in to a mob and only attacks once the mob aggros. I want the bot to attack hostile targets before they aggro I see an advanced setting "attack before being attacked" but this feature does not do anything when I turn it on How do I make it so the bot will attack any mob that is hostile > within 3 levels > within 25 yards of the path? I see someone posted about this in February, but I dont see any update.
hello! I am having so many fun with creating fightclass. As I am just beginning, I have a question concerning my tank abilities to taunt mob who aggro on to another players (in dungeon). Is there easy way to cast a taunt spell on mob when another player pull the aggros away from me? (tank). Any idea is helpful, and I am only use bot for fightclass/rotation. in advance I thank you for your time. (sorry for my shit eng.) :D
To whom it may concern, So I notice that this program selects a target based on distance, unfortunately when I'm close to a NPC but not on the same z axis level i pick up each NPC on the way. (see attached example), Anyone have this issue? If so, do you know what I have selected that is causing this?