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All Activity

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  1. Today
  2. qudada joined the community
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  4. Yesterday
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  9. Hi just purchased, can this be used with tbc annaversary?
  10. imtherealqtpie joined the community
  11. dubzw joined the community
  12. Iceborn joined the community
  13. Asno98 joined the community
  14. Thank you epoch is dead anyways having another problem with octawow new turtle server and its not finishing looting
  15. Very nice! I'll look forward to that update. I may need to refer here for how to use the plugin when it releases. I really should be using this as an excuse to really learn to code, and write plugins & fight classes, but I haven't forced myself to find the time to do that. For now, since I'm always monitoring my bot, I just turned off drinking for mana. Won't work for or all classes/builds, or for all botting purposes, but I can just manually drink occasionally and it's fairly efficient.
  16. Yeah, that's fair. Right now the regen sits once and tops up both health and mana together, there's no way to split them from the settings. I'm adding an option for it in the next update (regen health and mana separately), so a heal-only sit won't drink and a drink-only sit won't eat, while each still goes up to its own max. Once it's out you can turn it on from a plugin or your fight class with: wManagerSetting.CurrentSetting.SeparateHealthAndManaRegen = true; In the meantime you can already get that behavior, take the heal out of the food/drink settings and put it in your fight class.
  17. Anyone else botting in Capycraft? if yes did you guys get banned often? I got banned every few days even though I have created custom profile and custom quest/grind profile for each different account.
  18. Fruitard started following Capycraft
  19. Judgment of Light has a typo
  20. goshun started following Ret Paladin
  21. I understand that this is how it works, and that what you describe will work. I'm just saying there should be a way for it to consider health & mana regen separately. Right now, It's MUCH more efficient to just never drink. But it results in a significantly higher death rate because I'll sometimes start a fight with no mana. What makes sense is to only drink when mana is very low, but when I drink -> drink all the way up. Healing between every fight makes sense. Drinking between every fight goes through waters way too fast. Then I run out, and the bot just stands still waiting to regen. Regen mana & HP independently would be much more efficient, as well as look a lot less like a bot in practice.
  22. Hi, Actions on path points do work, and your format is right (the c#: prefix). The likely issue is that the bot never really lands on that exact point, so the action doesn't fire. It validates a point from a few yards away and moves to the next one, and your points are very close together, so it passes that one without triggering its action. Try spacing that point out from the others first. If that doesn't fix it, share your profile and a log file so I can check.
  23. Hi, It's not the default behavior, the bot only flies to your corpse when it can't make a ground path to it. You can try this plugin (not tested), put it in your Plugins folder and stay on a flying mount when you die: Fly to corpse when dead.cs using System; using System.ComponentModel; using System.Threading; using robotManager.Helpful; using wManager.Events; using wManager.Wow.Helpers; // Force the bot to fly back to its corpse (corpse run on a flying mount). public class Main : wManager.Plugin.IPlugin { private const float MinDistanceToFly = 30f; private const int AscendRetestMs = 5 * 60 * 1000; private const int MinActionIntervalMs = 500; private static bool _testedThisDeath; private static bool _isFlyingMount; private static int _lastAscendTick; private static int _lastActionTick; [ThreadStatic] private static bool _reentry; public void Initialize() { OthersEvents.OnPathFinderFindPath += OnPathFinderFindPath; Logging.Write("[FlyToCorpse] Loaded."); } public void Dispose() { OthersEvents.OnPathFinderFindPath -= OnPathFinderFindPath; Logging.Write("[FlyToCorpse] Unloaded."); } public void Settings() { } private static void OnPathFinderFindPath(Vector3 from, Vector3 to, string continentNameMpq, CancelEventArgs cancelable) { if (_reentry) return; _reentry = true; try { var me = wManager.Wow.ObjectManager.ObjectManager.Me; if (me == null || !me.IsValid) return; if (!me.IsDeadMe) { _testedThisDeath = false; _isFlyingMount = false; return; } if (!me.IsMounted) return; Vector3 corpse = me.PositionCorpse; if (corpse == null || corpse.DistanceTo(Vector3.Zero) <= 0) return; if (to == null || to.DistanceTo(corpse) > 12) return; if (corpse.DistanceTo(me.Position) < MinDistanceToFly) return; int now = Environment.TickCount; if (_lastActionTick != 0 && (uint)(now - _lastActionTick) < MinActionIntervalMs) return; if (!me.IsFlying) { bool mayTest = !_testedThisDeath || (uint)(now - _lastAscendTick) >= AscendRetestMs; if (!mayTest) return; _testedThisDeath = true; _lastAscendTick = now; Move.JumpOrAscend(Move.MoveAction.DownKey); Thread.Sleep(Others.Random(300, 700)); Move.JumpOrAscend(Move.MoveAction.UpKey); Thread.Sleep(Others.Random(300, 700)); _isFlyingMount = me.IsFlying; } if (!me.IsFlying) return; to.Type = "Flying"; _lastActionTick = now; cancelable.Cancel = true; } catch (Exception e) { Logging.WriteError("[FlyToCorpse] " + e); } finally { _reentry = false; } } }
  24. https://wrobot.eu/bugtracker/wow-lk-gatherer-storm-peaks-r1625/
  25. Droidz commented on Endotox's bug report in Bug Tracker
    Hello, Could you please share the full log file of the session where you encountered the issue? You can find instructions on how to post your log file here: https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/
  26. Droidz commented on Gile's bug report in Bug Tracker
    Hi, Share the full log file from that druid (the .html in the Logs folder, from a session where it got stuck). Also tell me if it gets stuck at the same spot. You can also turn on Radar3D in the Map tab, it draws the bot's path and what it's targeting directly in-game, so you can see where it's trying to go when it gets stuck.
  27. Hi, That error means the bot can't reach our server. It is almost always a VPN or proxy, your antivirus, or your firewall blocking the connection. Disable your VPN, add WRobot to your antivirus and firewall exceptions, and make sure you are on the latest version, then try again.
  28. Hello, Could you please share the full log file of the session where you encountered the issue? You can find instructions on how to post your log file here: https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/
  29. Hi, The crash comes from Epoch's custom client and its anti-cheat conflicting with WRobot's.
  30. Hi, Which quester profile are you using? A special objective like absorbing those elementals usually needs a specific step in the profile, the bot doesn't know that custom interaction on its own, so if the profile just kills or interacts normally the absorb won't count.
  31. Earlier
  32. Hi, When the bot sits to regen, it restores both health and mana in the same sit, and it keeps drinking until the upper drink value (the second %, 95% by default). Your mana is almost always under 95%, so it drinks nearly every time it heals. Lower that upper drink value, for example set drink to 5% -> 30%. Then when it sits to heal it only drinks if mana is really low, and stops fast. If you don't want it to drink at all, leave the drink field empty (or turn off resting for mana) and keep only your heal spell for health.
  33. Hi, The 4.3.4 client workaround doesn't work anymore because Whitemane switched to the newer 4.4.x Cataclysm Classic client. WRobot for Cataclysm only supports the 4.3.4 client, so there is no version that works on Whitemane now.
  34. Hi, There is no workaround. WRobot for Cataclysm only supports the 4.3.4 client, and Whitemane moved to the newer 4.4.x Cataclysm Classic client which isn't supported. There is no version for it at the moment.
  35. Hi, WRobot for Cataclysm only works with the 4.3.4 client. The newer 4.4.x Cataclysm Classic client (Whitemane and others) isn't supported, and there is no version for it at the moment.

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