Right now, I use FiniteStateMachine Events and add new states. This causes issues when not all states have been loaded correctly and for some people if the Quester uses a LoadProfile or Reload step, it "breaks" the FSM context because state are already added.
Can you add some method I can utilize to add states to the FSM, for example "aftersuccessfulstart" or something?
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Add event handler or hook to add new state safely
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