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  • Regeneration state events


    Hashira
    • Version: All Product: WRobot General Type: Suggestion Status: Added

    The `Regeneration` state should have event handlers (`Start`/`Loop`/`End`) in order to allow plugins / fight classes to execute rotations. The use case is as following:

     

    - The bot doesn't have food

    - The bot needs to regenerate HP but has mana

     

    In theory the FC could spam heals / potions if they are available, and it would be quite elegant to implement this if special events are added. I know that `FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState` / `FiniteStateMachineEvents.OnRunState` could be used but I think that native events would be cleaner (it also saves everyone from reinventing the wheel and building boiler plate around the FSM system).



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    Hello,

    Start > robotManager.Events.FiniteStateMachineEvents.OnRunState

    Loop > robotManager.Events.FiniteStateMachineEvents.OnRunningLoopState (you need to wait next update)

    End > robotManager.Events.FiniteStateMachineEvents.OnAfterRunState

    robotManager.Events.FiniteStateMachineEvents.OnRunningLoopState += (state, cancel) =>
    {
        if (state.DisplayName == "Regeneration")
        {
            // ...
        }
    };
    
    // OR
    
    robotManager.Events.FiniteStateMachineEvents.OnRunningLoopState += (state, cancel) =>
    {
        if (state is wManager.Wow.Bot.States.Regeneration)
        {
            // ...
        }
    };
    
    // I also add OnCustomEvent, you can create your own event like that robotManager.Events.Events.CustomEventCancelable("Event Name", new object[] { "arg1", "arg2" });
    robotManager.Events.Events.OnCustomEvent += (name, args, cancelable) =>
    {
        if (name == "ItemsManager.UseItem")
        {
            var itemName = (string)args[0];
        }
        else if (name == "SpellManager.CastSpellByNameLUA")
        {
            var spellName = (string)args[0];
        }
        // ...
    };

     

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