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About This File

Couldn't find a good Fury warrior rotation anywhere, so i made a quick Efficient one.

Uses battle stance, maintains rage pretty well usually never drops below 40-45 by end of rotation, which allows you go regenerate 70+ and repeats again

Appreciate any feedback/Improvements you think it could have

*Picture/screenshot of Talent tree that i run Included* 

Rotation Order

Bloodrage

Charge

Berserker Rage

Intercept (In case Charge on Cool-down)

Sunder Armor (If Boss/Elite)

Heroic Throw

Thunder Clap (Reduce Enemy Attack Speed)

Death Wish (Incase Berserker Rage ended)

Cleave (if more than 2 Mobs)

Rend

Overpower

Slam

Bloodthirst

Shattering throw

Execute

Victory Rush

Retaliation (Incase your targeted for any reason)

 


 

Spoiler

<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Retaliation</SpellName>
      <Priority>17</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>100</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Victory Rush</SpellName>
      <Priority>16</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Execute</SpellName>
      <Priority>15</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Shattering Throw</SpellName>
      <Priority>14</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>35</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>BloodThirst</SpellName>
      <Priority>13</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Slam</SpellName>
      <Priority>12</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Overpower</SpellName>
      <Priority>11</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Rend</SpellName>
      <Priority>10</Priority>
      <OncePerTarget>true</OncePerTarget>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>25</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>3</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Cleave</SpellName>
      <Priority>9</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Death Wish</SpellName>
      <Priority>8</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>25</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Thunder Clap</SpellName>
      <Priority>7</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsBoss</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsElite</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsWorldBoss</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Sunder Armor</SpellName>
      <Priority>6</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Heroic Throw</SpellName>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Intercept</SpellName>
      <Priority>4</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Berserker Rage</SpellName>
      <Priority>3</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Charge</SpellName>
      <Priority>2</Priority>
      <CastIfMounted>true</CastIfMounted>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Bloodrage</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>

 


What's New in Version 1.0.1   See changelog

Released

Removed Intercept, Realised it was Zerker Stance

Moved Victory rush in place of it.

Trial Run 2.xml


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