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[PAID] Frostmage 1-60 1.3.1

   (7 reviews)

About This File

Disclaimer: This fightclass only works with the English client. It is possible, that I will add support for more later. DO NOT USE ON TBC+

For questions and bugreports, please reach out to me on Discord. The attached file is a simplified demo version.

 

Installation instructions

Spoiler

How to get your transaction id

Go to your purchase email, which also contains your download link. Download the product and install it following the README.txt

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Your transaction ID here is "1314324" you will need to copy this into the fightclass settings after purchasing it to be able to use it. Make sure the DLL file is extracted into your FightClass folder.
You do this by clicking on the little cogwheel icon after selecting the correct filename in your Fight Class (wRobot settings tab).
Scroll all the way to the top and enter the ID you received in your email:

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For questions and bugreports, please reach out to me directly.

 

Creates Water/Food, so that you can use it for max level farming in highly contested areas too.
It automatically sets your current water/food in general settings. You only need to activate drinking.

You should utilize the Permafrost talent, it makes kiting more effective.

 

Dynamic Rotation

  • Polymorphs offtargets if you are attacked by more than 1 enemy
  • Evocation during combat, only after kiting so that you aren't interrupted
  • Kites away from your enemies if they are melee and will switch target if someone gets closer to you
  • Uses Frostbolt+Fireblast at low levels and Shatter (Cone of Cold) at higher levels
  • Wands if no mana is left

Situational Spell Usage

  • Uses all your spells, Evocation, Cold Snap, etc

Humanized

  • Uses spell rotation that are unlikely to make anybody recognize you as a bot
  • No need to put anything on your bars
  • Can buff players around you

 

This profile uses frame lock. This means it freezes your game for a short amount of time to make sure no spells are skipped and the correct spell in the rotation is always selected.

If you have problems with your FPS, deactivate frame lock in the profile settings.

 

PURCHASE NOW - 6.50€ - limited to 2 IPs on 1 wRobot Key

 

I, the owner and creator of this file, am in no way associated with the wRobot company. By purchasing this file, you agree to the contract of the purchasing website and that alone.

 

Check out my other Fightclasses


What's New in Version 1.3.1   See changelog

Released

- authentication system bug fixed, this caused the server (and your client) a lot of load, PLEASE update


User Feedback

Recommended Comments



"  01:54:18 - Error to load plugin C:\Users\Proprietaire\Downloads\WRobotPack\WRobot\Plugins\FrostMageVanilla (1).dll " mage fight with staff ..

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All paid fightclasses use C# instead of XML.
One, so you can't easily modify them and two, because XML is very limited and inefficient.
It's not a plugin, it's a fightclass. That's why it won't load, you put it in your plugin folder...

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Are you sure you downloaded through the purchase link in your email (sent by Rocketr)?
Because that is already part of this fightclass. If you downloaded the free demo version here on the forums, it only does frostbolt and nova.

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FC behaves oddly. Sometimes decides to start a fight with wand while close to full mana. Also when it uses evocation it may only do one tick of it instead of letting it go.

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4 hours ago, pecorino said:

FC behaves oddly. Sometimes decides to start a fight with wand while close to full mana. Also when it uses evocation it may only do one tick of it instead of letting it go.

Make sure you run at 60fps (vsync)/60hz with CTM turned on. I haven't had those issues, but they could potentially happen if your combat rotations are slow.
You can enable fight logging and see if it says "Rotation took > 100 ms". If that's the case, you might have to disable frame lock in the fightclass settings.

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Yes its definitly better he sheep and cone, maybe to be perfect should he run when oom instead of wanding 1V2 but its pretty good already

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I got to say the bot become dumb at lvl 20-30, too many spells used make him take dumb decision like blink in 3 mobs or fight with wands or waste evoc or sheep chain and never killed shit ... sorry but its not as op as bolt bolt Fire bolt bolt fire bolt bolt ...

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2 hours ago, shadowsaso said:

I got to say the bot become dumb at lvl 20-30, too many spells used make him take dumb decision like blink in 3 mobs or fight with wands or waste evoc or sheep chain and never killed shit ... sorry but its not as op as bolt bolt Fire bolt bolt fire bolt bolt ...

Maybe you need better gear. It only wands if you fall below 10% mana or if you can't cast frostbolt (for example, locked out on Frost school).
I improved blinking logic a bit - you can redownload. I'm not sure what kind of profile you're using, but if it's a highly crowded area, I recommend you create better waypoints, further away from large packs anyway. 

You can also enable "Fight" in Logging (green color) and see if it frequently says that iterations are taking above 100ms. This would indicate, that your computer is a bit slow and it might be recommend you turn off frame lock in the fightclass settings then.

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When fighitng casters this bot will cast on one mob then switch targets and cast on another...why?  i just want it to kill the one, now he dies evertime

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Maybe you are using a plugin or something that switches targets? This fightclass does not.
If you are using my HMP plugin, it currently has a bug with the Smart Pull feature when pulling groups of 3 or 4. You can turn that off in the options for now until I figure out what causes it.

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6 minutes ago, Matenia said:

Maybe you are using a plugin or something that switches targets? This fightclass does not.
If you are using my HMP plugin, it currently has a bug with the Smart Pull feature when pulling groups of 3 or 4. You can turn that off in the options for now until I figure out what causes it.

I am using 0 plugins.  It is super glitchy like skipping.  Nothing like my rogue, mage either sucks to bot or the fight class has issues.  10k per hour when rested at 26 yikes.

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If you think it is a problem with polymorph, you can turn it off in the fightclass settings (that is the ONLY time I switch targets, but they are switched back instantly).
You can enable Fight logging and see if your rotation constantly takes longer than 100ms. If that's the case, disable Frame lock in the fightclass options. 

Other than that, I recommend reading your logs. It's entirely possible that it is related to this bug in wRobot: https://wrobot.eu/forums/topic/8129-extend-combat-timer/#comment-37233
That is is why it's generally recommend to check your log to see what is going on.

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It gets the game stuttering when i use this and it just sounds like it is constantly switching what is on the hotbar.  It makes the game so slooow compared to other routines.

 

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I take of framelock now the fight class is not responsive...he waits to toss another frost bolt.  Not sure why this fight class has so many issues.  Not happy with it.

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Frame lock will is for when your computer can handle a lot. If you run 15+ bots or something, it's not advisable, because it will drop your FPS significantly if your CPU can't handle the average rotation under 100ms.
Without frame lock, the fightclass will just wait until the global cooldown is over before casting anything else. I'm not sure how you can arrive at a situation at which the bot will wait to cast another frostbolt. 

I have over 50 people using this fightclass. This is the first time I'm hearing of someone having these issues.
Again, if you check your fight log, you can tell me exactly what might be wrong.

I presume you already know that you NEED to run vanilla with CTM, vsync enabled and your monitor/game forced to 60hz/60fps or wRobot won't do well.

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Wand was the problem actualy he used it a little bit too much, I let him farm without wands and its going great so far ! some dumb death sometimes but hey its a bot ^^ nice work anyway

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I'm gonna DL your smartest blink move to try, but maybe you should put an option so he wont use blink when mana <50% ( less risk and save mana) idk

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