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Rogue - Assasin 1.2 [BR] 1.2.0

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Based on the recommendation from Icy-Veins. Used Talents (2,1,1,3,1,3,1). Artefact used.

Sorry, the AoE is not so good. There is only "Fan of Knives" in the Spellbock. So I try to maintain  Rupture and Poisons on the targets. Because of this, the targets will be changed, if there are more then one target in melee range. To disable/enable this check "--nextEnemy" in the Fightclass Settings.

Be aware of the AOE-Settings if you use wrotation: It could be that the next target is behind you. Be fast or sure that all possible targets in front of you (or disable --nextEnemy)


What's New in Version 1.2.0   See changelog

Released

1.2:
Fixes for 7.1
 

1.1:
Added a target swap (--nextenemy) to change the target if poisons and Rupture is running.
Fixed Fan of Knives.
Changed a few other thing


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Vanish usage is difficult:

1. PvP = no problem

2. PvE =
2.1 Only you and the target. Not usable, Fight will be resettet
2.2 you fight against a target, but another one has the Aggro. No Problem
2.3 same scenario, but other enemys fighting against you. Aggro get lost.
2.4 in Group (no dungeon): Possible, but only if another group-member is near enough to get the aggro.
2.5 in Group (dungeon): no problem in the most cases,except you want help an attacked healer

point 2.2 - 2-5 is not really solveable/detectable via lua.

 

Exsanguinate: I will have a look at this.
 

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On ‎3‎/‎10‎/‎2016 at 2:19 PM, Bugreporter said:

Vanish usage is difficult:

1. PvP = no problem

2. PvE =
2.1 Only you and the target. Not usable, Fight will be resettet
2.2 you fight against a target, but another one has the Aggro. No Problem
2.3 same scenario, but other enemys fighting against you. Aggro get lost.
2.4 in Group (no dungeon): Possible, but only if another group-member is near enough to get the aggro.
2.5 in Group (dungeon): no problem in the most cases,except you want help an attacked healer

point 2.2 - 2-5 is not really solveable/detectable via lua.

 

Exsanguinate: I will have a look at this.
 

Maybe you can deal with vanish based on this api return?
 
inInstance, instanceType = IsInInstance()
 
inInstance 
Boolean - Whether the player is in an instance; nil otherwise.
instanceType 
String - The instance type:
  • "none" when outside an instance
  • "pvp" when in a battleground
  • "arena" when in an arena
  • "party" when in a 5-man instance
  • "raid" when in a raid instance
  • nil when in an unknown kind of instance, eg. in a scenario
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Ah, maybe I see your vanish problem. In the other fightclasses the only permission for vanish is:

Me in Group= true. Simple, but work in the most cases. except free PvP.

In Assa I add a 2. and 3. permission. CP=5 and in Rupture range. (a recommendation of Icy Veins to apply a rupture in stealth). Remove the both options and it should run maybe as you want. I think I will remove it to or make a second Vanish for PvP. 

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